DMG to include a "starter town".

Reaper Steve said:
I don't know if it would be Hommlet, as that ties back to Greyhawk, which is something I think 4E is avoiding.

As otherwise noted, 4th edition will probably steal lots of bits from many settings to create its core. There's nothing really tying Hommlet to Greyhawk. (Pretty as much as ties the Isle of Dread to Mystara... which Paizo put into their version of Greyhawk).

When you look at the core concept of Elemental Evil, it's very much something you could use in any brand-new D&D setting. The only particularly Greyhawk-y bits about the Temple are the involvement of Iuz and St Cuthbert, and they could easily be replaced.

It should be noted that there's nothing that requires the Temple to be used in a new Hommlet.

Cheers!
 

log in or register to remove this ad

I think it is a great idea.

Whizbang Dustyboots said:
I think this is a sensational idea. We used T1, B2 and L1 as the basis for all of our adventures in 1E for a VERY long time, just because having a nicely done town is so useful. Having one in the DMG is long overdue. Big thumbs up here.
Glad to see it wasn't just me. :)
 


Wormwood said:
I've been DMing for over 20 years, and I would *totally* appreciate a nice starter town in the DMG.

I have five players and very little time---please hold my hand.
Totally agree. I've only got about 15 years (dear lord, has it been that long??) of DM'ing under my belt, but I love starter towns too. It's just so easy! Using a starter town is like taking a second top-off of coffee (Yes please!) ... the current campaign I am running (Iron Bo9S 3.75) is built on top of the Keep of the Borderlands. It's like a little kernel the rest has grown around.

As much as I'd love a 4e KotB, I think it'll be Hommlet. The whole "Abyss sitting on the Elemental Tempest" thing just makes writing the Elemental Evil plot-line like rolling out of bed.

I've run several campaigns starting with Threshold, but it's inextricably linked to the Grand Duchy of Karameikos, while Hommlet and the KotB are very point-of-light. They're a better fit.
 

Mouseferatu said:
And that in turn, if we're going to argue about putting words in people's mouths, is not at all what I said. I said this:



I stand by that. I believe that 4E will allow for growing complexity, as people make use of more options and grow comfortable with the starting options.

I never said there wouldn't be less complexity. I said there would still be complexity. The two are not mutually exclusive, any more than the statements "I have less water than I used to" and "I have water" are mutually exclusive.
Well, now we are into a loop, because I read your comments in the context of the hand holding quote that you provided back from me. But whatever, I'd call this a nitpick on degree, whereas you fully replaced my statement with a completely different meaning.

Do you accept that I did not say what you claim? I think that is the core question.

On the assumption that we can still discuss: You are right, they are certainly not mutually exclusive. But I think it is getting well ahead of ourselves to talk about future growth if the topic at hand is what impact on the market will starting complexity/hand holding have.
In an extreme case, if a notably less complex starting 4E were to lose the interest of too many experienced players, and yet also fail to bring in a groundswell of next generation gamers, then the debate about growth of complexity is meaningless.
 

Mouseferatu said:
Nothing save the shrieking wrath of 10,000 angry grognards. ;)

Heh. Except that.

It's funny. When T1 was first designed, and especially the World of Greyhawk, they were intended to be used by DMs in their own campaigns. The World of Greyhawk was left deliberately bare so you could just drop your existing campaign into a blank bit of the map. I'm sure T1 has appeared in many, many campaigns that have had no other relationship to Greyhawk.

Along the way we've become wedded to the idea of "canon"; once something's written down about a setting, it can't be altered, and everything from then on must take it into account.

Cheers!
 

Hi,
I really don't need a starting town in the DMG, but I think its a good idea anyway. People often say that the game should be playable with just three core books: the PHB, DMG and MM. If you include a starting point town in the DMG that's one step closer to that goal. Maybe they should include a starter dungeon in the DMG or maybe the MM.

I liked Saltmarsh in 3e DMG2, but then I'm a glut for any setting info. I love to read about Towns, organizations and NPCs.
 

BryonD said:
But whatever, I'd call this a nitpick on degree, whereas you fully replaced my statement with a completely different meaning.

No, not really. I think calling the difference between "less complex" and "not at all complex" has a much deeper connotation than a simple difference in degree. But I don't think rehashing that any further is going to accomplish anything.

Do you accept that I did not say what you claim? I think that is the core question.

Since you were responding to something that I didn't say, yes, I have to acknowledge that you probably didn't mean what I thought you did.

That doesn't change the fact that it was rudely dismissive. If you want to keep discussing this--and I assume the fact that we're still going back and forth means that you do--I'll ask you not to assign or assume bias, regardless of how strongly you disagree with my interpretations. (Particularly since, in this case, you were assuming bias based on a misunderstanding of what I said.)

On the assumption that we can still discuss: You are right, they are certainly not mutually exclusive. But I think it is getting well ahead of ourselves to talk about future growth if the topic at hand is what impact on the market will starting complexity/hand holding have.

Okay, for the nonce (though I think that's really only one of the topics at hand).

In an extreme case, if a notably less complex starting 4E were to lose the interest of too many experienced players, and yet also fail to bring in a groundswell of next generation gamers, then the debate about growth of complexity is meaningless.

I don't believe for one moment that 4E's level of simplicity is going to drive off a huge fraction of the fanbase. I think it'll drive off a few people, just as the "simplification" of 3E drove off a few people. (I still remember people who honestly complained about the dumbing down of the game that came with the loss of THAC0. :confused: )

Sure, I could be wrong. So could WotC. That's always a gamble with a major change, such as a new edition. But I don't think so, especially since--as I've said--we've seen these same arguments before, and since the arguments we're seeing now are based on a tiny trickle of context-less and woefully incomplete information.

Something else to consider... So far, this discussion has revolved around the notion that "4E is being simplified" as though that were stated fact. It's not, at least not to the extent that some people are talking about.

Yes, it's simplified in as much as it's (purportedly) easier to play, faster to run, requires less prep. But on the flip side of the coin, every character now has a plethora of tactical options formerly reserved only for the full-advancement casters, and even they now have a variety of types of powers to choose from.

So even if the game is mechanically simpler, it doesn't necessarily follow that it'll be tactically simpler, nor does it necessarily follow that PC creation will lack as full a range of options as 3E did at the same point in its lifecycle.
 

BryonD said:
As I specifically said, it is quite common for "players" to DM on occasion. That doesn't mean they are going to be "DMs".

And perhaps that's part of the problem. Perhaps WotC should be (will be?) making an effort to encourage more of the "players who occasionally DM" into becoming "DMs."

You've got 8 months. Offer one of them Salt Marsh this week. Get them up and running. If you are right then they will be 3X DMs long before 4E hits the shelves.

Except that I just said, in the post you quoted, that the town by itself wasn't what would make the difference. It's the change in the core books' attitude that such a sample town could (and hopefully will) represent; and the combined impact of both a sample town and whatever other changes, designed to make a beginning DM's job easier, go along with it.
 

MerricB said:
Threshold
... Monkey Boy notes that it sees extra detailing in B10 Nights Dark Terror, but I never saw much of late-Basic D&D material.

That's a shame, beacuse it's one of the single best modules ever made by TSR. Really, it should have been a small boxed set since it was by itself a complete introduction to D&D and campaign creation. It had a huge double-sized poster map that had Threshold, the area map, several location maps on it and then on the back was a map for one of the scenarios. I think it even had cardboard counters for that huge encounter where you defend an inn from goblin wolf riders.
 

Remove ads

Top