FormerlyHemlock
Hero
I am actually coming to think WotC might be overvaluing the action economy of the monsters by just a bit. Maybe only give it the 1.5 once you hit more monsters than = party count, and x2 when you hit more than x3? something like that?
The basis for the x1.5 and x3 is simple arithmetic based on the assumption of single-target attacks, i.e. Lanchester's Squared Law. If PCs have area effects like Shatter, Web, Hypnotic Pattern, etc., x3 will tend to overvalue the monsters. Similarly, monsters with area effects will be deadlier against large number of PCs than their numbers indicate. You know how you read about groups of 6 7th level PCs taking down Balors with ease even though it is Deadly? I would dearly love to pitch an "Easy" fight of 14 Magma Mephits at such a party. Have fun killing 308 HP worth of enemies with a 98 HP breath weapon while you're under disadvantage and constant damage from Heat Metal...
I expect the PCs would win but I doubt they'd feel like it was an Easy fight. Against a Hard number of Magma Mephits (33 total) I expect they wouldn't win at all. Say hello to 231 HP worth of AoE on top of 66d8 fire damage per round, PCs...
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