Odhanan
Adventurer
Hello Jurble.Jurble said:What do you all think of this? How do you run your games? How do some people encourage the RP side while givign the players the fun of throwing their own dice?
thanks all![]()
I feel there isn't any competition between Dice and RP. Both are elements of the game and can be used to great efficiency to get the best out of a game. One doesn't have to be chosen over the other. All is in the adaptability and sensitivity of the DM and players to the moment's tension. That's part of being a DM: you're making decisions about the logistics of the game all the time. Is it better to roll the Diplomacy check, or let the player RP the situation and see how it goes? Or both? Ultimately, that's a choice that depends on the situation, the flow of the game, and what type of pleasure the players get from each option.
Also, I think that getting a knowledge of the rules elements in game as a player (figuring out the AC, the DC of the check etc) doesn't have to disrupt the believability of the RP. Indeed, I'd go as far as saying this is one of the things that differenciate to me a good role-player from a bad one: the bad one just let his metaknowledge get in the way of a credible RP while the good one tries to use that knowledge to emphasize the believability of the RP. If for instance someone rolls and finds out a check has a DC 30, it can be used to a metagame advantage (using spells and stuff and take 10 and so on to get as many advantages as possible for the roll) or for a RP advantage (emphasizing the stress of the character, RPing the difficulty experienced in performing the action, etc) or actually both (which is okay and useful for the flow of the game).
Bottom line: the problem isn't with the dice. It's with the player.
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