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Let them think of it as a rite of passage. If they survive through the weak times they get incredible power.

Exactly. And the cleric and the magic-user will need to do some hand-to-hand combat if the party is to survive, in my experience with AD&D.

I do advise you to pick up the AD&D PHB, DMG, and Monster Manual. Best game books every written -- better than Basic, much simpler than later editions, tons of great material written for it.
 

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Exactly. And the cleric and the magic-user will need to do some hand-to-hand combat if the party is to survive, in my experience with AD&D.

I do advise you to pick up the AD&D PHB, DMG, and Monster Manual. Best game books every written -- better than Basic, much simpler than later editions, tons of great material written for it.

Or you can download OSRIC, which clones the 1e rules and is free.
 

3 hours for an adventure sounds right to me. And don't worry if you feel you're "not using the rules". The rules of the Basic Set are more like guidelines. If you keep your decisions fair, it doesn't matter if it's actually in the rulebook or not.

As some people here suggested, you should have a look at http://goblinoidgames.com/labyrinthlord.htm as it's a very good clone of Basic/Expert, just with a better organization and some useful advice. Apart from that, remember that the most important thing is that you and your players are having fun. Nothing else matters, even us, the interwebs whitebeards ;)
 
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