Henry
Autoexreginated
Henry, I feel you on this, but you offer zero reasoning as to why people should be forced to deal with "Gygaxian puzzles" (which were largely junk, in my experience, and designed to be metagamed by people who knew the solutions from previous, dead, characters, according to actual first-hand accounts of Gary's games), when they apparently want what you call "guided tours"?
I'm also curious, how have you come across these players, such that they cause you concern? Is this a "Kids today..." thing?![]()
That's perfectly fair, but I suppose in my mind it's like the difference between playing a bit of Liar's Dice, and playing Candyland. In Candyland, you're just going down the path with random chance injected, and with Liar's dice, you're mixing chance with a bit of tactics and challenge from your fellow players. Some Gygaxian puzzles were too much, I admit (Tomb of Horrors would teach me that, there are some parts that are like being chased through a minefield by a wild tiger who knows where the mines are).
As for where I've come across these players, it's been various groups over the past 20 years, some young, some same age as me. It's not just "kids these days", it's "kids my days" too.

Further, preparation and cooperation are two different things. I've seen groups who could form insane, terrifying ambushes with battle plans, but once things got real, none of them cooperated (they just trusted the wizard not to kill them, even as they stymied some of his plans by their positioning), and I've seen players who don't ever express a plan beforehand but cooperate magnificently and save the day in actual combat.
In fact, my experience is that people who are "planners" and people who are "team players" are actually opposed personality types for the most part, when it comes to D&D (less so IRL, but there's still a tension there).
But like I said, I feel you on this - I could see some more planning come back, some more equipment mattering, and so on (it's been largely irrelevant since 3E), I just wonder at the "why" on forcing tourist-y groups into Gygax-y situations, and how you've experienced that.
The why isn't "we must DO something," it's more "I'd love to see it happen." I have noticed for times I've gamed with former or current armed forces members, I tend to see a little more care for planning from players (for obvious reasons, I suppose) - maybe I just need to hunt around for more former military to game with.
Last night in my Pathfinder game I saw a little of this -- our group was accosted in a narrow hallway by giant spiders who attacked not only at floor level, but climbing on walls too, and our group was somewhat paralyzed by the "stand and deliver" mentality, not thinking to retreat to either more cramped quarters and buffing our most heavily defended warrior, or to retreat to more open territory where area effects and ranged attacks could come into play. Taking my own advice, I took a few risky moves to both open up the corridor and to get into flanking position, but our first instinct was "stand and swing away where we were attacked" without coordination. This is a group of thirty, forty, and fifty-somethings, and we still almost fell prey to it.