Ulrick
First Post
Here's something from Game Mastery 101, a presentation I did not too long ago for my local gaming club:
A Dungeon Master is in business, the entertainment business. The players are the clientele and they expect to be entertained. Like a business, a Dungeon Master has competition: movies, TV, books, sports, significant others...other DMs! If a DM fails to entertain, he is out of business.
A Dungeon Master has to give the players a reason to spend an afternoon or evening playing a game when there is so much out there competing with the players' time. A player has to be entertained. A DM must know how to entertain. More importantly, a DM must know WHY he is willing to entertain. The WHY is far more important than the HOW. Each DM has his or her own WHY that motivates them to entertain and allow them to push through the crap that inevitably comes up.
What makes RPGs so different than many other forms of entertainment, is that RPGs are collaborative. A wise DM enables the players to take part in the entertainment process.
A Dungeon Master is in business, the entertainment business. The players are the clientele and they expect to be entertained. Like a business, a Dungeon Master has competition: movies, TV, books, sports, significant others...other DMs! If a DM fails to entertain, he is out of business.
A Dungeon Master has to give the players a reason to spend an afternoon or evening playing a game when there is so much out there competing with the players' time. A player has to be entertained. A DM must know how to entertain. More importantly, a DM must know WHY he is willing to entertain. The WHY is far more important than the HOW. Each DM has his or her own WHY that motivates them to entertain and allow them to push through the crap that inevitably comes up.
What makes RPGs so different than many other forms of entertainment, is that RPGs are collaborative. A wise DM enables the players to take part in the entertainment process.