I'd do that regardless, but my homebrew is a... special sort of place.Numion said:If one of my friends had made a wish like that, I would've tormented him with advances from half-orc transvestites for next 2-4 sessions.
I'd do that regardless, but my homebrew is a... special sort of place.Numion said:If one of my friends had made a wish like that, I would've tormented him with advances from half-orc transvestites for next 2-4 sessions.
Numion said:This topic of discussion is a bit distant for me though, I only play with people who have been my friends for the past 15 years, so we don't usually have serious chemistry problems that would require anyone to come with DEMANDs to the table. We do argue about the rules and all that, but it's all in good fun.
I noted your entire statement. I disagreed with the statement I quoted which was expanded on but not negated in the later statement. It is simply not my preference to put up with "take it or leave it" social scenerios.takyris said:Did you note where I noted that I go the extra mile for players who go the extra mile for the game?
Emphasis mine.Kahuna Burger said:This is exactly the sort of DM I have no interest in playing with (or being for that matter.) The DM is a member of the gaming group, with a different role in the current game, not the one immovable object which everyone else in the group must take or leave as a whole. Maybe I've been spoiled by mostly playing in groups with more than one potential DM, but I expect (and give) options when starting a campaign. The DM preferences establish the range of options and the player preferences establish which ones are used. I would never play in a group where it was assumed that the DM had all the power and my only choice was "take it or leave it". I would leave it even if the initial setup was one I would take.
(If I'm joining a game in progress, then I take or leave what the group has agreed on for that game to that point.)
Kahuna Burger said:It is simply not my preference to put up with "take it or leave it" social scenerios.
BBBZZZZZTTTT! Sorry, your understanding of what I'm saying is what varies.Raven Crowking said:You must not put up with very many social scenarios at all, then.
Isn't that a contradiction in terms? If you don't "put up with" take it or leave it social scenarios, you are "leaving it". Catch 22.Kahuna Burger said:It is simply not my preference to put up with "take it or leave it" social scenerios.
Kahuna Burger said:The Hubby was commenting just the other day about some of the more lengthy lists in the "Savage Tide Obituaries" thread and wondering how they managed to maintain any connection to the major NPCs. We joked about the next encounter with Vanthus.... "Ha, you foul villain, now we will have our revenge for your trapping of... um these guys none of us ever met... but a guy who is also dead now told us the story second hand... or was it third hand... and um, we heard you were the brother of our boss... well the boss of the guys who shipwreaked on our island and we've slowly replaced... we never met her...."![]()
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Remathilis said:I guess I'll stand in the vocal minority.
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AS A PLAYER, I DEMAND...*snip*

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.