DM's aren't omniscient :-)

Quasqueton

First Post
I had a funny situation come up in a game session recently. One of my Players is new to (real) RPGs. Her character had been given a potion of healing by a cleric she doesn't completely trust. She already had 2 other such potions.

During a battle, another PC was wounded and needed healing. She passed a potion to that PC and he drank it, getting healed appropriately.

Later I learned that she had specifically given him the "suspect" potion from the untrusted cleric. If it was poison or something, she didn't want to drink it. We all found that little "trick" funny. But I had to explain to her that I, as the DM, need to know when she does something like that. Had that potion been something bad, it doesn't work unless *I* know the other PC drank it.

She fully understands now, but that is a funny concept/misunderstanding.

Quasqueton
 

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At least your new player has grasped the spirit of D&D, though not the letter! :lol:

That's one of those inconvenient situations where you either have to admit to what you're doing, or pass a note to the GM and make the other players suspicious. I prefer the latter. Especially as the GM... :]

BTW, what do you mean by "real" RPGs?
 



Quas, did you see Gygax's answer to your previous question in his thread?
What question in which EGG thread? I don't remember asking anything recently. But if he did address something I asked a while back, or somewhere else, I'd love a linky.

Quasqueton
 

MoogleEmpMog said:
At least your new player has grasped the spirit of D&D, though not the letter! :lol:

That's one of those inconvenient situations where you either have to admit to what you're doing, or pass a note to the GM and make the other players suspicious. I prefer the latter. Especially as the GM... :]

BTW, what do you mean by "real" RPGs?
I prefer pasing notes to my players when Im GM. Nothing quite like randomly distributing notes to the same player all evening with "don't tell the others nothing important is written here!" on it. Almost as much fun as going "Oh, You open the door? (several seconds and many dice rolls later) Hmm, nothing appears to be in the room...." You can almost hear the players thinking "What was he rolling? Did we fail some sort of save?! ARGGGHHH!!" I love playing mind games with my players when they metagame :lol:
 

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