billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
So the next week comes & one of the players decides to open with essentially a hail mary, hard casting a Trap The Soul on the villain as they entered the room (provided they survived the entry - they knew the villain was well prepped & had the initiative on them).
ALOT of damage/effects were suffered upon entry, but the party did survive.... The spell was cast, bypassing SR.
All I have to do is roll a 2+ to save. And I have a re-roll.
So of course I roll a 1.
And then a second 1 for the re-roll!
Everyone sat there in silence for a moment. Nearly two years of play had pretty much just ended in snake-eyes.
Of course the rest of the fight, even though a mop-up action at this point, was still a really tough battle. The Witch Queens minions weren't about to just concede....
But really the campaign ended with that botched save.
And that's probably the moment the players will remember most about the end of the campaign - not the tough fight they still needed to complete. Tough fights are a dime a dozen - campaigns are full of them and they often bleed together in memory. But a weird event like that one? They'll remember that one.