Mark Chance
Boingy! Boingy!
Buying Magic Items?
It is possible subject to economic limits of the community as per the DMG. But, caveat emptor. My players go out of their way to establish friendly contacts with key NPCs, especially those affiliated with churches. It is always prudent to buy from someone you know and trust.
Also, supply of premade items is always limited, and PCs may have to order desired items. This could run into the main obstacles to making magic items (mentioned below).
So far, the buying of items has been largely limited to potions and scrolls. IIRC, the party bought a wand of cure light wounds as well.
Selling Magic Items?
Again, it is possible subject to economic limits of the community and existing demand. Also, again, caution is in order. It is cheaper to steal an item than buy it, and PCs who carelessly advertise they have item X for sale may become targets for thieves. So, IMC, the players prefer to deal with established NPC connections.
Making Magic Items?
No problems at all with this. I encourage it. So far, the PCs have limited themselves to a couple of rigorous bouts of Scribe Scroll. The main obstacles to making items in my game would be:
1. Limited access to raw materials depending on community size and location. IOW, good luck finding what you need to craft a +3 longsword while residing in a hamlet.
2. Time, especially at the current stage of the campaign, which has the PCs moving rapidly from key objective to key objective.
It is possible subject to economic limits of the community as per the DMG. But, caveat emptor. My players go out of their way to establish friendly contacts with key NPCs, especially those affiliated with churches. It is always prudent to buy from someone you know and trust.
Also, supply of premade items is always limited, and PCs may have to order desired items. This could run into the main obstacles to making magic items (mentioned below).
So far, the buying of items has been largely limited to potions and scrolls. IIRC, the party bought a wand of cure light wounds as well.
Selling Magic Items?
Again, it is possible subject to economic limits of the community and existing demand. Also, again, caution is in order. It is cheaper to steal an item than buy it, and PCs who carelessly advertise they have item X for sale may become targets for thieves. So, IMC, the players prefer to deal with established NPC connections.
Making Magic Items?
No problems at all with this. I encourage it. So far, the PCs have limited themselves to a couple of rigorous bouts of Scribe Scroll. The main obstacles to making items in my game would be:
1. Limited access to raw materials depending on community size and location. IOW, good luck finding what you need to craft a +3 longsword while residing in a hamlet.
2. Time, especially at the current stage of the campaign, which has the PCs moving rapidly from key objective to key objective.