Aaron2
Explorer
Originally posted by Zogg Getting to the point: I think all DMs should create lists of magic items that are available in a town. I know this creates extra work for the DM but in the long run it helps limit power-gaming and creates a real world that is kept OUTSIDE of the DMG. I also hate the craft feats and think they should either be eliminated or require even more XP than they already do.
Am I ca-razy?
I for the most part just go by the GP limit on page 137 of the DMG. They work pretty well; You need at least a large town before you can get a +1 item. I let my players buy the basic stuff: +1 weapons, +1 armor, +1 cloaks of resistance, +1 rings of protection etc all they want. I consider that level of magic item to be simple enchantements and not special.
Plus, I also let the players buy their plusses one at a time. So, if they have a masterwork axe, they take it to the nearby temple and pay a 2,000 donation and the priest will make it a +1 weapon. Later, they can pay another donation of 6,000 and it will be a +2 weapon. I'm not sure if this is by the rules or not. I let the players with the item creation feat do the same thing.
Unless I had a computer program that would do it for me, there is no way I'd waste the time creating a list of available magic item for a large city. I'd rather spend that time working on the adventure.
Aaron (I'm out of control!)
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