[DMs] How Detailed Do You Get In Your Descriptions of Wounds and Gore?

I normally only describe something specific in relation to critical hits or killing blows that drop someone below -10 hp. Anything less occasionally gets a comment if I'm feeling inspired, but nothing that has an actual in-game effect. In any case, I don't get too graphic, as I've got a couple of players that are squeamish about excessive gore.
 

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WayneLigon said:
Oh, yeah. Depends on what's doing the damage, or the exact rolls, but I've done stuff like that a great deal.
Y'know, this takes me back to every time I had a new player in 1E/2E that was running a cleric, using their mace because of the "no bloodshed" ideal. Obviously, whom ever said maces are bloodless weapons has never seen a mace in action; The looks on some faces when I describe snapping ribs, vomiting blood, ruptured skulls, and dripping brains were priceless.

I had one player gripe about it until I showed him the last scene from Excalibur (where Lancelot shows up woopin' butt with a mace). That was the end of that debate.
 

I'll use bits of graphic detail to highlight dramatic events in combat, such as an important death - and sometimes to convey how badly damaged a foe or ally appears to be. That's it.
I want a fast, highly focussed pace for combat (as far as possible with spellcasters in the group, who always need more time to think), and I find overdescribing detracts from that.

I don't change DnD combat game mechanics - no called shots, no crippling of combatants by broken bones, severed limbs etc. Again I find it detracts from the fast-paced combat I want for DnD.

If someone goes below -40 hp I'd not allow raise dead, same thing if the enemy has taken the effort of further mutilating the body after the death.
At a mere -20hp or so I wouldn't have a problem allowing a raise dead though, if I'm DMing in a core rules setting where the spell is available.
 

Yup, sometimes.

I like to keep it fairly general most of the time and really go to town now and again...

I generally find the best player responses come from the reaction of the NPC. For example: describing an orcish conscript, pathetically mewling in terror, as they stare at a horrifying wound the player just gave them... Yucky!
 

Drama!

Depends on what is most dramatically appropriate at the moment. Fight with some goblins? Eh, gloss over it. "You hit." Major fight with a huge baddy? Mmm. Blood and guts galore!
 

peon troops get one-liner descriptions: "Taras tags the charging goblin in the throat with an arrow".
BBEGs get one-liners for each blow dealt and a gory description that spills into a final conclusion.

All in all, i like to add detail, gore or otherwise, to a setting to inspire mood. Gore works great for halloween, though must be used well...
 

Braveheart. The scene where wallace rides into the noblemans room and bashes his head in with the flail....great example of bloody mace'ness.
 

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