The subject line says it all. Ever since the group sorc picked up the 4th level spell Improved Invisibility it's changed the face of every battle we enter. I now find myself looking at what-would-have-been powerful opponents and seeing their lack of any see invisibility capability a game breaker.
I use the suggested rules provided in the FAQ (I think) which basically let you make a spot and/or listen check (DC + 20) to accurately pinpoint an invisible target. Let's face it - if you don't have a supernatural or magical means (tremorsense, blindsight, see invisibility, etc.) you're at a severe disadvantage. Let me repeat the operative words: severe disadvantage.
Again, I don't want to metagame against my party and now have every BBEG have some sort of see invisibility capability. Nor do I want to constantly turn the tables and throw a vast majority of opponents at the party who, in their own right, can go invisible (or fight effectively in darknessI).
So how do you do it? Improved Invis. seems to me much like Haste in that it's a mandatory spell. The DMG has a brief paragraph for DM's when they're creating new spells/classes/items or whatever, and one of the key questions is: "Is this thing so good that everyone will want to have it?"
I think that's clearly the case for Improved Invisibility. I don't really want to debate the power of the spell or whether it should remain 4th level. I just want to know if I can expect to see my PC's (currently average level 9-10) using this for the rest of the adventuring careers.
Thanks,
RJ
I use the suggested rules provided in the FAQ (I think) which basically let you make a spot and/or listen check (DC + 20) to accurately pinpoint an invisible target. Let's face it - if you don't have a supernatural or magical means (tremorsense, blindsight, see invisibility, etc.) you're at a severe disadvantage. Let me repeat the operative words: severe disadvantage.
Again, I don't want to metagame against my party and now have every BBEG have some sort of see invisibility capability. Nor do I want to constantly turn the tables and throw a vast majority of opponents at the party who, in their own right, can go invisible (or fight effectively in darknessI).
So how do you do it? Improved Invis. seems to me much like Haste in that it's a mandatory spell. The DMG has a brief paragraph for DM's when they're creating new spells/classes/items or whatever, and one of the key questions is: "Is this thing so good that everyone will want to have it?"
I think that's clearly the case for Improved Invisibility. I don't really want to debate the power of the spell or whether it should remain 4th level. I just want to know if I can expect to see my PC's (currently average level 9-10) using this for the rest of the adventuring careers.
Thanks,
RJ
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