aco175
Legend
@TheNewPlayer welcome to the site.
The issue is the Solo game, not just doing stealth and observation.What about stealth and observation focused characters, characters with familiars, or casters with any number of "scouting" spells?
Or do you just tell groups not to bother with that?
Or just sit in the same room and be amazed by what the other part of the party does. Enjoy the story.If you don't want to lose that 10-30 min of game time then don't split the party.
scouting spells,What about stealth and observation focused characters, characters with familiars, or casters with any number of "scouting" spells?
Or do you just tell groups not to bother with that?
Plan B: long-range communication (via telepathy, magic device, or whatever) between characters such that the scout can report back on the fly and get up-to-the-minute instructions and-or questions from the rest of the party.scouting spells,
player that controls the spell or a familiar can share info with rest of the party and get input on what should be checked next so that can involve the whole party in scouting.
Thank youLet them listen, it's fun to know what's going on.
Yes thank you, much appreciatedThough I won't forbid it, I'm generally not a fan. Tends to split my attention, leaves some players twiddling their thumbs, and can cause problems if there is a serious combat encounter.
There are ways around any and all of those problems, but 5e doesn't tend to embrace them wholeheartedly (for ex. Combats with half the party missing can be unforgiving).
This i fully agree with. No real reason to exclude the rest.
Thank you so much, I felt sort of lost and wasn’t sure what to doI've usually just told the whole group, and don't worry about it too much. Most groups are pretty good about keeping PC knowledge separate from players, and even if they don't it's fine. I think people have more fun when everyone is listening to what happens to everyone else.
(It's also less hassle for the DM, tbh.)