I don't think any version of D&D has ever explained everything to such a high degree. I remember AD&D 1e adventure modules often had areas with magical effects that could not be replicated by the rules, and players had no way to create them, short of a wish spell (and maybe not even that). These were crafted to provide interesting and unique challenges within the game.
				
			 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		