I'm actually surprised that a couple DM's have admitted that they're close-minded about incorporating player ideas.
You guys DO realize that most DM's won't actually admit to doing that, don't you?
There's also a very important thing to realize about threads on the ENBoards:
The DM's here are not a cross-section of how DM's ACTUALLY ARE.
Real life DM's != What DM's on ENBoards say.
So I'll state general observations about what I've seen DM's do IRL and on these boards, in their games, when it really matters, instead of platitudes in a discussion thread.
DM's are people.
Humans.
Humans don't like to spend time and energy on something, and then have anyone else come along and mess with it.
This is simply the Way It Is.
I have tried to become more creatively involved in many DM's worlds, and it is always problematic.
The construct of RPG'ing does not lend itself to multiple creatives in the game.
Most DM's I've encountered are MUCH more concerned with the demographics of some little town, or the personality of an NPC, than they are the entertainment of the players.
You can go ahead and say "No, that's not me. I'm not that kind of DM."
But really think about it.
Unless your situation is like a couple DM's here have mentioned (that you actively promote interaction and discussion and non-retributive feedback from players), than you are probably not getting the real impressions from your players.
In general, while it's probably important to protect your world from the twinky-players by knee-jerk saying "NO" to any request/suggestion, too many DM's get too comfortable in that adverserial, iron-fisted, "It's MY world" approach.
This is why I currently would rather play in an established game-world, one which the DM didn't have to lovingly create with his bare imagination.
Because if it's a custom, home-brew world, he'll be WAY too attached and possessive of it, and not be open to other creative ideas enough, for fear of anything happening to his precious baby.
God forbid he use other people's suggestions to make the world fuller, and more interesting.
There have been many studies that have proven that when a group works on something, than better choices are usually made.
If it's ony one person making all the creative decisions, than usually an inferior product is made.
It's interesting that RPGs fly in the face of that trend.
