haiiro
First Post
Reprisal said:That being said, what are some of the ways that you have successfully gotten feedback from players? How many of you, as players, consciously attempt to keep tabs on things you like and do not? Do you write these things down? Is there a roundtable discussion at the end? Or do you simply approach the DM for a one-to-one?
As a DM, I usually ask my players what they thought of the session when we're winding down. If there's something specific that I'm curious about - particularly if it's something new, or a departure from our regular play style - I'll ask about that in particular.
Often the feedback is "I had fun," or "I can't think of anything I'd want you to do differently," which is fine. I've also gotten some surprising and very helpful feedback, both positive and negative, on a number of occasions.
As a player, I usually try to mention the things that I enjoyed the most at the end of a session. If there are things that bothered me about the session, I'm up front about them as long as I know the DM.
reapersaurus said:It doesn't matter the way critical feedback is delivered - it is never welcome.
I don't think this applies to everyone. I can take negative feedback pretty well as a DM, and I've generally found it to be well-taken by other DMs when I'm a player. When I've encountered a DM who runs a bad game and can't handle negative feedback, I generally just quit the game.
