Calico_Jack73
First Post
I was just curious how most of you handle player level-ups? One of my players recently left my game because he didn't like how I had them level up. I like the Call of Cthulhu method for skill leveling so each time they perform a skill successfully they put a tik next to the skill. When they level up they make a skill roll DC 30 for each skill they performed successfully. If they FAIL they can freely spend skill points on that skill. If they SUCCEED then they didn't learn anything they didn't already know. If they didn't use that skill then their only option is to seek training either by themselves or with a tutor. If they can't spend all of their skill points at once when they level up then so be it. They keep them until they can spend them so they don't go away. I like the system and I've used it for some time.
Anyway, do you just let your players instantly level up or do you handle it differently and if it is differently then how do you do it?
Anyway, do you just let your players instantly level up or do you handle it differently and if it is differently then how do you do it?