MarauderX
Explorer
Calico_Jack73 said:I like the Call of Cthulhu method for skill leveling so each time they perform a skill successfully they put a tik next to the skill. When they level up they make a skill roll DC 30 for each skill they performed successfully. If they FAIL they can freely spend skill points on that skill. If they SUCCEED then they didn't learn anything they didn't already know. If they didn't use that skill then their only option is to seek training either by themselves or with a tutor. If they can't spend all of their skill points at once when they level up then so be it. They keep them until they can spend them so they don't go away. I like the system and I've used it for some time.
Ouch. I let the players level when they get the XP, no matter where they are, what they are doing, and without training. Does it make sense? Sure, if you don't mind making a few assumptions about the activities the PCs have in their free time. In my campaign the PCs are assumed to be practicing and showing interest in the skills they decide to invest in. The only problems might occur while they are in the wilderness and decide to load up on a Knowledge skill that doesn't apply... but can be explained away once they reach a town where books are more available. On top of that, it can be explained that they receive training from another PC if that PC already has the skill. It's easy, and I don't like to slow up my game with rules mechanics.