italianranma
First Post
I'm handling an evil campaign (two of 6 PCs are Evil, 3 are neutral, and one just had an epiphany and became chaotic good which is a whole 'nuther story) Anyway the PCs are under the mistaken metagaming impression that every challange I throw at them is one they can hack through, there are two problems down the line, 1) they're about to go rescue someone from a lot of goblins (more than they can handle) and they (after being shown how easily more powerful the elite goblin raiders are) still haven't learned the fine art of sneaking around. And 2) they have plans to kill off the major NPC in my campaign and seize control of a thayian enclave (they're all thayian btw). Unfortunatly the NPC in question is 3 levels higher than the party, and he's got cohorts. If they go through with either of these they are going to be killed to a man (and one woman). I don't want to tell them OOC that what they're planning is foolish, and in character all the characters are too prideful and important to listen to the run of the mill NPC. I've been dropping subtle hints (they know that the Major NPC can cast animate dead as a wizard, a.k.a 4th level spell when they're casting 2nd) and (got a taste of the elite raiders power). If they go through with this am I justified in killing them all off? Should they be rescued at the last second? What are some good story "plan b's" that I can use if they do the unthinkable?