Mallus said:Evil groups can have allies and benefactors [and stupid play mitigators] just as easily as good ones.
Then we agree. And likelihood of an evil party having some manner of benefactor is entirely up to DM.Kahuna Burger said:They have people they used to work for and people they cooperated with. Its possible there are some folks who would "help" them because they can use them for something, but its unlikely anyone will stick their neck out for a bunch of bastards, and the pool of rescuers becomes a possible buyer for them as slaves.
Preferably a BIG one. A big an OBVIOUS one. Hints are often lost on the best of players. Especially on ones who seem to be so well an truly stuck in a rut as these guys are.silentspace said:I say give em another hint.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.