They (the current DM and the one that switches out with him) said that WOTC could bite them, and the 4e rules along with them - that they were running the game, and that was the final say on that. Period.
So it turned in to a very long encounter, especially with 9 players, who missed the majority of the time, while they wailed on us.
2 of the nine playes have decided not to return - or so they have told me, but they haven't informed the party yet.
Sucking it up is part of the game - but that goes both ways. Sure, sometimes you just need to accept DM rulings to keep things flowing, even if they're less than perfect. But that's a short term sacrifice; in the long run, you should basically agree as to how the game should be run - and maybe the DM should suck it up and modify his ideals a little to find common ground.
Certainly if people are leaving then I don't think it's reasonable for the DM's opinion to somehow monopolize what goes. Sounds like the DM has some issues (perhaps specifically with 4e?), and might prefer playing for a while again? In any case, it helps to occasionally play anyhow, for perspective
A 9-person group makes things slow and, well, boring (IMHO). I don't think it's a bad idea to split the group
anyhow, particularly if you've got this kind of friction.
Thanks...just venting a bit I guess...
Which is just fine and dandy. I feel for ya

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[...on the topic of frustration of over-level enemies that you can basically never hit...]
Why just 4e? I'd say they are frustrating in every edition of D&D.
In 3e, at least, game balance was less rigorous. You could often find just the right effect to make even drastically over-level combats achievable. Throwing two CR 17's vs. a level 10 party would perhaps have been lethal, but probably not boring and frustrating. Because almost everything is tied to scaling attacks+defenses, using some trick or prep-work usually matters less; you just can't escape the grind vs. high-level opponents.
Well, let's see; A standard encounter for 9 Lvl 10s is 45k xp. This could get upto 50k if you're talking two level 10 solos, which would seem appropriate for what you describe.
2 Lvl 17 Elites is 64 k. SIGNIFICANTLY above your means.
A standard encounter for 9x level 10 PC's is 4500XP. A hard encounter is up to 9000XP. Two stone golems are 6400XP or more (apparently the DM added a few abilities), but that's still solidly within range for a hard encounter.
More problematic is using level+7 opponents, particularly elite opponents (which in MM1 have better attacks and defenses) and particularly soldiers. That trio of choices is particularly poor judgement. It's certainly beyond the DMG guidelines. Using level+7 elite soldiers is just plain stupid (or you hate your players).
As a side note, DM fiat is fine and all, but using it to screw the players? Not cool.
EDIT - Hey, if these DMs aren't working for you, take FireLance's advice - I'm sure those two guys who're quitting still want to play! DM for 'em yourself!
No kidding
