DarkLord Of DForce
First Post
Okay, note taken on not using the Dailies soon enough. We just figured (going by past encounters) that as tough as the Stone Golem Guardian Form creatures were, that the
end of campaign Boss was going to be tougher.
Now...I'm going to post a e-mail msg thread following this encounter (actual e-mail addresses deleted of course):
Sam is the current DM - Donnie is our Ranger...
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Subject: Any chance...
(This is for Sam...)
You could work some small village or someplace we could stop, into the current
scenario? Reason I'm asking is, Donnie really needs that +3 mod transferred
by ritual (Tony or Carl) to his bow. Sure would help his characters + to hit.
Thanks!
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On Saturday 12 December 2009 03:48 pm, Sam wrote:
> I wouldn't' count on it.
<sighs>
Well, I tried Donnie!
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On Saturday 12 December 2009 05:56 pm, Donnie wrote:
> "Possible party wipe coming"
Nah, not as long as we all roll natural crits (20), then we can still hit
and win...
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On Sunday 13 December 2009 03:11 pm, Sam wrote:
> Yeah... I agree.. When characters have a +14, +15, +16 to hit.. its
> unfair to have any monsters with an AC above 10...
Right, thats why we were facing 2 level 17 elite soldiers with 33 AC. (see
attached pic).
BTW, you do realize that most of our party had to darn near crit to hit,
right? With all the Avenger's advantages, I had to roll a 17 or higher just
to hit...
AND with their +23 to hit, and the highest AC in the party being 25, they
were, for all intents and purposes, AUTO-hitting us...
> The game is not fun or challenging unless you have a 90% chance to hit
> and one hit kill them...
Still trying to figure out who you are talking about - no one in our party is
like that!
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On Sunday 13 December 2009 03:45 pm, Sam wrote:
> Lets see... What buffs did you have?
>
> Flanking +2
Yes, when they were flanked, they weren't always.
> Warlords bonus +6 ( i think), you had two Warlords..
[EDIT] We had 2 Warlords but one was setup for damage so he did NOT
have this +6 Bonus.
Once per encounter, until the end of their next turn (so basically everyone
got -1- and only -1- round of that bonus).
> I think there was another bonus that was -2 to their AC from Tony I
> think...
Minus 2 for them to hit us...I know of, not sure about the -2 armor - Tony?
> If my math is right that drops their AC to 23 or a 25.. So, using your
> math.. You would had to get an 11 to hit them... That gives at little
> less than a 50% to hit them..
IF the bonuses were for the entire encounter, you would be correct, sir
Unfortunately for us, the bonuses were not, so only for a short duration
during each encounter did we have have those advantages.
> Ohh wait... I for that that there was NINE TENTH level characters
> attacking them... Not to mention that they ignored the marking from
> the dwarf which essentially have him a extra attack every round.
Hmm, TBH, I'm not that familiar with Kevins character - I don't know exactly
what all he does, or doesn't do.
> You have no sympathies or regrets from me.. You were invading a tower
> that was magical in nature and held the final boss of the campaign...
Ah, if it seemed like I was seeking sympathy or regrets, my apologies - I was
looking for, nor expecting, either...
> What did you except Kobolds???
Nope, just party level challenges.
> Either way we are going to have to disagree on this issue...
Sure thing.
> I think if you are a Hero you need a challenge.. When everyone dies
> and you wipe out I'll talk..
Understood completely.
-------------------------------------------------------------------------------------------
Apologies for the long post - but this should give an idea of a typical discussion and
exchange between us.
Thanks everyone.
end of campaign Boss was going to be tougher.
Now...I'm going to post a e-mail msg thread following this encounter (actual e-mail addresses deleted of course):
Sam is the current DM - Donnie is our Ranger...
-------------------------------------------------------------------------------------------
Subject: Any chance...
(This is for Sam...)
You could work some small village or someplace we could stop, into the current
scenario? Reason I'm asking is, Donnie really needs that +3 mod transferred
by ritual (Tony or Carl) to his bow. Sure would help his characters + to hit.
Thanks!
-------------------------------------------------------------------------------------------
On Saturday 12 December 2009 03:48 pm, Sam wrote:
> I wouldn't' count on it.
<sighs>
Well, I tried Donnie!

-------------------------------------------------------------------------------------------
On Saturday 12 December 2009 05:56 pm, Donnie wrote:
> "Possible party wipe coming"
Nah, not as long as we all roll natural crits (20), then we can still hit
and win...

-------------------------------------------------------------------------------------------
On Sunday 13 December 2009 03:11 pm, Sam wrote:
> Yeah... I agree.. When characters have a +14, +15, +16 to hit.. its
> unfair to have any monsters with an AC above 10...
Right, thats why we were facing 2 level 17 elite soldiers with 33 AC. (see
attached pic).
BTW, you do realize that most of our party had to darn near crit to hit,
right? With all the Avenger's advantages, I had to roll a 17 or higher just
to hit...

AND with their +23 to hit, and the highest AC in the party being 25, they
were, for all intents and purposes, AUTO-hitting us...

> The game is not fun or challenging unless you have a 90% chance to hit
> and one hit kill them...
Still trying to figure out who you are talking about - no one in our party is
like that!

-------------------------------------------------------------------------------------------
On Sunday 13 December 2009 03:45 pm, Sam wrote:
> Lets see... What buffs did you have?
>
> Flanking +2
Yes, when they were flanked, they weren't always.
> Warlords bonus +6 ( i think), you had two Warlords..
[EDIT] We had 2 Warlords but one was setup for damage so he did NOT
have this +6 Bonus.
Once per encounter, until the end of their next turn (so basically everyone
got -1- and only -1- round of that bonus).
> I think there was another bonus that was -2 to their AC from Tony I
> think...
Minus 2 for them to hit us...I know of, not sure about the -2 armor - Tony?
> If my math is right that drops their AC to 23 or a 25.. So, using your
> math.. You would had to get an 11 to hit them... That gives at little
> less than a 50% to hit them..
IF the bonuses were for the entire encounter, you would be correct, sir
Unfortunately for us, the bonuses were not, so only for a short duration
during each encounter did we have have those advantages.
> Ohh wait... I for that that there was NINE TENTH level characters
> attacking them... Not to mention that they ignored the marking from
> the dwarf which essentially have him a extra attack every round.
Hmm, TBH, I'm not that familiar with Kevins character - I don't know exactly
what all he does, or doesn't do.
> You have no sympathies or regrets from me.. You were invading a tower
> that was magical in nature and held the final boss of the campaign...
Ah, if it seemed like I was seeking sympathy or regrets, my apologies - I was
looking for, nor expecting, either...
> What did you except Kobolds???
Nope, just party level challenges.

> Either way we are going to have to disagree on this issue...
Sure thing.

> I think if you are a Hero you need a challenge.. When everyone dies
> and you wipe out I'll talk..
Understood completely.
-------------------------------------------------------------------------------------------
Apologies for the long post - but this should give an idea of a typical discussion and
exchange between us.
Thanks everyone.
Last edited: