My character has no interesting background because the interesting events of his life are ahead of him.. . . "My character is boring and has no interesting background" . . .
I tried a group a few months ago in which one character's background was that they couldn't remember their background because they had amnesia.
I wasn't even the DM and I wanted to call "BS" on that.
My character has no interesting background because the interesting events of his life are ahead of him.
I don't give a crap about an interesting background, only an interesting future.
My character has no interesting background because the interesting events of his life are ahead of him.
I start with a sketchy, general goal - "Out there is a fortune waiting to be had. You think I'll let it go? You're mad!" - and let my motivations develop from my character's experiences in actual play.In general a good background (interesting or not) sets the motivation for characters.
In my experience, a character background, which consists of events no one at the table, including the person who created it, ever experienced first-hand, can be a distraction from the events occurring in-game.I do however enjoy when the players, background or not, take the storyline by the horns and add their own plots to it during gameplay. But I've never seen this happen with a no-motivations character. And no-motivation generally goes hand in hand with no-interesting-background.
Whereas, "Well, I can spend the rest of my life plowing a field and hoping I don't get eaten by an ankheg or stung by a giant wasp or carried off by slavers, or I can take up my spear and my sack and find out just what's in those old ruins in the hills," seems no less credible to me than, "Father was a warlord and Mother was a demon and my birthmark matches a constellation associated with the goddess of blah blah-blah blah-blah."To play the gentleman advocate to your position once again, I would say I prefer "the most interesting events of his life are ahead of him." A world where nothing interesting happens to PCs until they reach the age of majority, or where their parentage and old ties don't actively affect their lives in meaningful ways, strains my credulity just a tad. For some PCs, sure. For all... it is a difficult fiction for me to swallow.
Fair 'nuf.That said, I admit my favored play style is mortally dependent on players who are interested in each other's characters beyond shared experiences. I'm lucky to have them -- I've got players who say "You can't let Ettorio meet his parents again in-game until we can all be there for the fireworks!" -- but without them, background callbacks are a rigged game.
Not at all because I telligence and strength are different. A weak person can be smart enough to know their limitations and accept them. A moron is a moron and and unwise moron is even worse because they are not wise enough to know they are better off letting others help them.
Finally add in the low charisma and now you have an unwise moron who doesn't realize how dumb he is and whose general psonality is so abrasive that people as a rule don't want to help them.
Save their life? Maybe, it is a party trying to work together for a common goal. But doing all the shopping for the prick of a half Orc barbarian who isn't going to say thank you or appreciate it (in character at least) just so the Orc saves a few gold is very poor gaming and a pet peeve.
It also allows a poorly designed min maxed completely ignore the massive hole in their character design.
Whereas, "Well, I can spend the rest of my life plowing a field and hoping I don't get eaten by an ankheg or stung by a giant wasp or carried off by slavers, or I can take up my spear and my sack and find out just what's in those old ruins in the hills," seems no less credible to me than, "Father was a warlord and Mother was a demon and my birthmark matches a constellation associated with the goddess of blah blah-blah blah-blah."
I'm getting together again with my group in a couple of weeks. First order of business is a visit from a procureur - a prosecutor - for the provincial court of Dauphiny who's job it is to figure out which of the adventurers' enemies sent a gang of bravos to ambush them and a case of arsenic-laced wine to poison them.
Make mine shared experiences anytime.![]()
That's a player issue -- special snowflake syndrome -- not one inherent in having a background.In my experience, a character background, which consists of events no one at the table, including the person who created it, ever experienced first-hand, can be a distraction from the events occurring in-game.