Blue
Ravenous Bugblatter Beast of Traal
One of my first long term games (AD&D 1st, I'm an old fart) the world had something called Zombie Rot.  You followed around mindlessly initiating nothing, but were also very hard to kill.  So if a player wasn't there, their PCs got Zombie Rot.  And half XP for the session.
Nowadays both the games I play and the games I run we just give full XP. Something I learned from running a long 3.x campaign was that it wasn't fun to permanently be lower level then other people. Dying was bad, but doing it because you missed some sessions for work or because you crafted items for other characters was even worse.
Now, one thing I love is I run for some truly talented players. They make characters so alive that other players will toss in what that character would say or do when the player is absent. I regularly have characters with absent players and inspiration* because they created such strong personalities the other can nail it.
(* well, what I grant like inspiration, but that's a house rule that's not important for the story.)
				
			Nowadays both the games I play and the games I run we just give full XP. Something I learned from running a long 3.x campaign was that it wasn't fun to permanently be lower level then other people. Dying was bad, but doing it because you missed some sessions for work or because you crafted items for other characters was even worse.
Now, one thing I love is I run for some truly talented players. They make characters so alive that other players will toss in what that character would say or do when the player is absent. I regularly have characters with absent players and inspiration* because they created such strong personalities the other can nail it.
(* well, what I grant like inspiration, but that's a house rule that's not important for the story.)
 
				 
 
		 
 
		 ). The PC is "run" by the group as a whole, but the character becomes, effectively "there but not there". The PC can only 'die' if everyone in the group does, and it doesn't make any sense for the character to have survived either. If there is something we (it's collective at that point) can figure out that would have that APC survive, he/she does. This almost always results in loss of equipment, treasure, etc...and can involve the ever-popular "You woke up in the care of some people you have never seen and can't remember your past, not even your name. They took care of you, and it's been several [days/weeks/months/years], with you helping around the farm. Suddenly, after an intense dream, you remember your past and some of what lead to your situation. Oh, here's the new PC's you will be with."
 ). The PC is "run" by the group as a whole, but the character becomes, effectively "there but not there". The PC can only 'die' if everyone in the group does, and it doesn't make any sense for the character to have survived either. If there is something we (it's collective at that point) can figure out that would have that APC survive, he/she does. This almost always results in loss of equipment, treasure, etc...and can involve the ever-popular "You woke up in the care of some people you have never seen and can't remember your past, not even your name. They took care of you, and it's been several [days/weeks/months/years], with you helping around the farm. Suddenly, after an intense dream, you remember your past and some of what lead to your situation. Oh, here's the new PC's you will be with." 
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		