Lanefan
Victoria Rules
Thus, far better to simply not give them campaign-specific info* that their characters wouldn't know. Then if they somehow end up with this info anyway you know it didn't come from you; you've got a cheater on your hands, and you can take the appropriate steps.Trying to discern the reason and motivation for a player to make a particular decision for their character in search of evidence of "metagaming" is the very definition of policing thoughts in my view. That's definitely not for me. I don't see any benefit to it. I expect that players are going to want to overcome challenges and leverage whatever tools they have at their disposal to do so. This includes knowledge of monsters, modules, tropes, setting lore, and anything else. I don't see any good reason to demand the players take those off the table because of some calculation about what the character may or may not know, nor would I expect them to. If they do, great. If they don't, that's fine too. It's their character.
Replace the bolded "they" above with "their characters" and we'd fully agree here.
* - e.g. in-game secrets, adventure spoilers, knowledge of what remote characters are doing, etc. Players having more generic knowledge e.g. the troll-fire example is, unfortunately, mostly unavoidable; and is a different thing.