DnD 3.5 The Wonders of Syrael [closed!]

That _is_ a bloody powerful set of stats. If that one's getting through I want to reroll my character's Attributes.

A few minor errors I noticed:

1) Spells available are 5 0-level spells and 2 1st level spells, not 3 and 1. (18 Charisma, after all.)

2) The character's height is listed as 5'3". Given that height and that he's a half-elf, his weight should be 100 + (8 x 2d4) lbs, most likely between 124 and 156 lbs. I'm not sure where this 78 lbs. weight is from.

3) Did you remember to add in your +3 bonus - skill focus - for perform?

4) As a 3rd level Bard and a 3rd level Fighter with 13 Int, you should have 51 skill points, not 58.

(1st level bard gets 28 skill points. 2 more bard levels get 14 skill points. 3 Fighter levels get 9 skill points. Total: 51)

-Albert
 

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Character Updated to fix the issues

And actually its 6 O level Known and 3 1st level known and 3 and 1 per day each

The weight stays the same, I like being light weight

I also misread the stat creation for which I am sorry, I thought it was (3d6)+6 when in fact it was 3d6 x6 (Six ability scores) I will modify my abilities to accomodate the creation rolls as stated above

10 17 14 12 13 18

This was the stats I rolled using the above stat

below is the fixed character sheet
 

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Hey, you rolled what you rolled. It's just intimidating to try to make a character whom would require 42 point buy when the average 3d6 x 6 gives you the equivalent of a 15 point buy. I'm just not sure how to be an equal to a character that powerful and I was curious on how to maintain a balance.
 

No I miss read what I read and thought that he was using a non standard 3d6+6 method of stat generation which was my fault new character sheet has been fixed on that and on the skill mess up which was an error I missed with the extra (fiddle) perform skill.
 

Lot said:
Hey, you rolled what you rolled. It's just intimidating to try to make a character whom would require 42 point buy when the average 3d6 x 6 gives you the equivalent of a 15 point buy. I'm just not sure how to be an equal to a character that powerful and I was curious on how to maintain a balance.

Don't worry I lowered the stats based on the correct rules for creation (3d6) method...I think my confusion comes from the 4d6 drop the lowest method which does generate (on average) more stats either 10 or above (rarely under 10) Not to mention the first time I rolled the stats I used my best set of physical dice...this time I used DM secretary's dice roller (I do believe that some dice are superior to others)

For the DM's Info I lowered the HP by a bit on this one ( I rerolled the physical HD for the classes), I removed one perform skill (fiddle) and got rid of MW longsword (for money reasons) The Dex difference severely hindered my AC, and Init but I am livable, and I appologize for the errors. Though I was in a rush and using MS Paint as my canvas for the close up work.
 

penance said:
JKason, [sblock]Thats fine, i think I would like to start the adventure offically on Saturday. My only question would be, are you normally availible on weekdays, or is this going to be a recurring problem? If it only happens every once in a while, just let us know every once in a while and we'll make sure you dont die. :D

on the other hand, if you're going to have trouble posting once a day, that might be a problem.[/sblock]

I don't usually have a problem posting on the weekdays (weekends slow a bit, but I still usually get at least one for the two days there). The time issue now is mostly the larger block of time I need to stat out a character (at least for me, it takes a while to get the crunch down).

That said, I'm not sure I'll actually have that time until Saturday during the day, anyway. Since I don't want to hold up the game, I'll go ahead and withdraw now, maybe join up if you do another PbP later.

thanks,

jason
 

Sidran, lol, no problem. [sblock]let me tell you, that was an interesting character sheet! I think what AL said before is that you can casat your level 1 spell more than once, becuase you have an 18 charisma. Under the 'bonus spell attribute' rules and the house rule for level 0 spell we've adopted, you get an extra two level-0 casts per day and also an extra level 1 spell per day.

Your perform skill should be 'perform(string instrument).'
and a quic kquestion, i looked up the hawk in my MM, was just wondering how many HP's he would have? Finally, if i were you, I would be a little concerned about that 13 AC. I wish you luck. :D [/sblock]

Ok, and as for Al; once again, I appluad your enthusiasm!
[sblock]
I really hate to throw off your numbers, because you really seem to want those items. However, I'm very much committed to keeping this party nice and balanced. Also, I'd like to think that the character start out rather 'default' and then work on their awesome items and abilites in game where it can be roleplayed. As such, I will make sure to include items similar to the ones I disallow, and make sure you have the option (should you choose to head for it) to get some or all of those items, just like I will make provisions for everyone to get good items later on. Anyways, Here Follows the Judgement: (:D)

here are a couple of my thoughts:
Having items be restricted to use by druids then having their affects be particularly powerful when used by druids is not a restriction, particularly when they're custom made for said druid.

When it comes to the greater magic fang and barkskin fetish abilities, I'm going to have to say you can choose one of the two. (my math says you'd be lucky to get one of them for 2k!) Finally, any of those fetishes that extend duration becomes effectively 1 day for every two caster levels. If that proves to be troublesome, I will make it 1 day for every three. That should prevent imbalencing.

On the other hand, my math says if you make the healing jar have 8 full doses, it will only cost 800gp.

But back to the balancing, I'm going to say that the mocassins will be 2k, and that, my friend, is a good bargan. :D

If you want to improve any of these abilities, you must petition the wise man of your grove to see if said 'upgrade' is feasible/possible on an individual basis. I hope this doesnt upset you, but keep in mind that there are tons of magic items out there in Syrael, and I promise not to leave you out. *grins*[/sblock]

Lot: [sblock] Ok, the only question I have about your sheet are as follows:
do you intend to throw the daggers?

why do you have a +5 armor bonus listed for your chain shirt and then an additional +1 enhancment? Chain shirts are base +4, with your dex that makes an AC 18 total, not 19.

Do you not worship a diety?

Your 32 HPs makes me slightly nervous. Did you roll them all manually? If so, see my following text.

Are your dexterity gloves bonuses counted in to your ability score of 16 dex? [/sblock]

Finally, I'd like to address a couple of mechanics: the first is that I like keeping track of rations. I dont mean like 'well, you're out of rations, bob: do we kill you now or wait for you to starve?'

I just think it is a plus when people try to be a little realistic, i.e. preparing themselves before galavanting around in the wilderness. Usually the way I play it (and this is my house rule, so you may or may not like it) is making a survival check each day spent on the road in travel.
If you have extra rations laying around, the DC is (dependent upon conditions) not very high. If you succeed moderatly, you find enough stuff while foraging that you only need to consume one ration. If you blow away the DC, you manage to get a deer or some sort of medium sized animal, and so feed the party that night. If you get a crappy roll, you consume two rations. This rule is mostly suspended (within reason) during dungeon crawling and the like, I think I'll be making enough rolls then already..... :D Any thoughts?

And as far as HP's..... I think Im just going to say take your highest possible for your class/level. I hate it when a character's HP is crippled by a couple bad HP rolls. Sound ok?

Thank you for the concerted effort and imagination you are all spending on my little world here!!
 
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ack! *cries*

dang it, I liked that cleric idea, jkason! Be warned tho, that I may include an NPC with your characters background! I'm just wondering if you wold consider sharing a character, where I RP him when you can't and you RP when you can. I wouldn't have a problem with that, and it wouldnt hold up the group.
But, if your mind is made up, I wont argue. Rp is not something one excels at under duress, for sure. :D whatever the result, thanks for your input. Syrael is a bit closer to becoming alive. :)
 

penance said:
ack! *cries*

dang it, I liked that cleric idea, jkason! Be warned tho, that I may include an NPC with your characters background! I'm just wondering if you wold consider sharing a character, where I RP him when you can't and you RP when you can. I wouldn't have a problem with that, and it wouldnt hold up the group.
But, if your mind is made up, I wont argue. Rp is not something one excels at under duress, for sure. :D whatever the result, thanks for your input. Syrael is a bit closer to becoming alive. :)

Sorry, I think was unclear in the previous post. I don't think I'd have problem keeping up with the RP once I've got the character put together. I just don't think I'll have the time to put the character together crunch-wise before you want to start the game. If the first few posts won't require crunch, I could play a physically nebulous character (i.e. I won't have given him gear yet) while I finish up the rest. Would that work?

jason
 


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