DnD 3.5 - Valley of the Dead

wysiwyg: we are not starting any time soon as (1) i have to nitpick every character, (2) not everyone is ready with their PC (3) i'm switching flats right now so i'll be moving this weekend. And i have a ton of work during the week (and nitpicking a character takes like an hour for me at least, when i have to reference each book etc. Especially that one that use the Book of 9 Swords, i have to learn what all the stances etc. do so i can regulate combat). I'd say it's a fair assumption that we start during the second week of september at the rate we are going. Earlier is better though, but I can't commit to a date.

Let me make it simple and spare you about 400 hours of reading.
Each one of the classes in ToB has manoeuvres and stances. I’ll only go into the Sword Sage class as I’m the only one playing it for now. I don’t think I’ll progress beyond level 2 as SwS anyways.
Manoeuvres: I have 7 known manoeuvres of which 4 can be readied at any one time, much like known spells and prepared spells. Some of them are used to counter events (like help a saving throw), some to boost an action (like giving a skill modifier) and some of them are used to attack foes. As such they are broken down into 3 broad groups: Counters, Boosts, Strikes.
I have to decide which are the readied manoeuvres I have prepared, much like spells. The difference being that manoeuvres can be used once per encounter instead of once per day. I can choose to prepare a different manoeuvre, but it takes a little bit of time and thus cannot be done during encounters.
Stances: My PC knows 2 stances. Unlike manoeuvres, stances do not need to be prepared. They can also function for the entire duration of the encounter as they don’t expire. I can only perform one stance in any given round. I can perform a Counter manoeuvre with a stance as well, but not a Strike or Boost manoeuvre unless it says so explicitly.

I’ll go and enter in the full description of my stances, manoeuvres and class abilities on my PC sheet. Probably take me longer than it would take you to move to your new house. Just went through that experience myself. Don’t know how gypsies do it.
 

log in or register to remove this ad

whew, I was afraid I was gonna have to do a rewrite of the whole thing and I think he'd be rather more long winded (and a bit ranting at times) than I was describing it.

Ah blessed by Helm we be!! Another voice to praise the Watching Eye and tell tales of daring. Come brother as we must embark to the evil lands to throw out the old tales and make the new ones to be heard through out the four lands.

OOC: Whew!! I won't be the only one ranting :heh: Any info/names you can give to add to the story of my background will help ML right now I'm doing the Victor Hugo thing the village of D- and such lol

HM
 
Last edited:

To wysiwyg: gypsies don't play D&D so they have a lot less to move lol
Cut your books down next time before you move :lol::lol:

To ML: What happened to the co-DM he could help with there red ink

HM
 

Shayuri is helping me. When all 8 PCs are in the RG he'll help with nitpicking (seeing things i haven't, help with rulings etc.) I'll also do a thread for the world, some DC0 stuff to help you with your backgrounds.

HM are you interested in Helm in particular? If so you can use the FR lore on him and his Chirch. What else would you like to know? Nobility, geography, logistics, demographics etc? Notable NPCs, notable events of the past? I will definitely give you guys a lot of info on Angelwatch as it's completely house-made.
 

OOC: Kye is a 2nd addition character that I never ever got to play so yes Helm is his deity of choice And just add links as you have time I will add to background

HM
 

To ML: What happened to the co-DM he could help with there red ink
HM

Actually I gotta say Shayuri and even everyone else has been really helpful, at least on my PC so far, in finding inconsistancies and such. So I know people are looking things over and hopefully things will be all set once you look them over Myth.
BTW: thanks everyone for helping catch things in advance so I'm not hurrying with rebuilds just before in-game

Also, once you get some more world background I'll defiinitely familiarize myself with it and try to place my background somewhere within the existing world. I'm kind of trying not to give too many specific names at present, but I'll try to work things into the background and in game.
 
Last edited:


Alevyth's crunch will nearly be ready for the RG, but I haven't written down his history yet.

Atm, I'm unsure which deity would best fit him. It's too bad multiple Deities can't bless someone.
 

Hellrazor, something I just noticed -- Greater weapon crystals only function when attached to an item with at least a +3 enhancement bonus. You won't be able to use it attached to your +1 mithral armor (it would need to be +3 armor instead). The most you could use on that armor would be a Lesser crystal. (See MIC page 221.)

Unless, of course, you had a spell to boost its enhancement to +3, in which case it would only function when that spell was active, I guess?
 

hellrazor111: nitpicking your character:
[sblock] His height/weight ratio is off. Right now this 2 meters and 10 centimeters tall man weighs only 73 KG - he is skinny. check this calculator for more info on ideal height/weight ratios. We use metric in BG but i do all my sheets in Imperial since most of the players here are from the US/UK)

BTW Ilmater is one of my favorite deities, kudos for choosing him!

Feats: You gain one free 2/2 feat for being an ecl0 race. (A 2/2 feat is one of the following: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Investigator, Magical Aptitude, Negotiator, Nimble Fingers, Persuasive, Self-Sufficient, Stealthy)

Special tab and levels advancement: Add in Blessed Weapon (SU) from variant paladin,

You actually don't qualify for Fist of Raziel as "Spells: Able to cast divine favor." is a requirement. However, since the PrC increases Paladin spellcasting, and you don't benefit from that, you are actually on the losing end so i don't mind. As a matter of fact i will let you get the benefits for higher level non-spellcasting Paladin abilities for Fist of Raziel and any other PrC that would otherwise grant you full Paladin spellcasting progression. Since Fist of Raziel does not grant spellcasting for level 1, every such ability will be gotten at one level later: Divine Might at level 12 instead of 11, Tend to Mount at 14, And Holy Sword at 17.

Skills tab is missing some entries, and one Ioun Stone entry has been left there (oversight). Please finish this section up (see cheshire_grin's sheet as an example) and i will review it.

History: The town is called Angelwatch. The block of text seems to have been written in haste (or English is not your native language). You could try to remove some repetitions, fix up the past tense etc. Also it's unclear what a 9 year old boy was expected to do by "taking care of a village leader". 6 Paladin levels is hardly "shortly after" finishing training by the way :) I don't want to sound critisizing, i'm just helping you improve.

Items: please sum up your total used gold, gold left, and total weight carried. Then i will review them. And yes, you can use Katanas.[/sblock]
OK I think I made all the changes.

@ cheshire_grin:
I know, it's something that I plan on using when I upgrade my armor. And to see what I missed I looked at yours and found you're missing Intimidate.
 

Remove ads

Top