DnD 3.5 - Valley of the Dead


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I hope you guys are patient with your busy DM, reviewing the character sheets will take some time. However, i did post this thread not knowing if i would get any interested players, and now i have 8 so.. BTW i counted 7 PCs in the RG thread - who is missing?

On an unrelated note, i offer you some inspiration:

From: "The children of Lir"

I am the Wind that blows across the Sea;
I am the Wave of the Ocean;
I am the Murmur of the Billows;
I am the Bull of the Seven Combats;
I am the Vulture on the Rock;
I am a Ray of the Sun;
I am the Fairest of Flowers;
I am a Wild Boar in Valour;
I am a Salmon in the Pool;
I am a Lake on the Plain;
I am the Skill of the Craftsman;
I am a Word of Science;
I am the Spear point that gives Battle;
I am the God who creates in the head of man the Fire of Thought;
Who is it that Enlightens the Assembly upon the mountain, if not I?
Who calls the Cattle from the House of Tethra?
On whom do the Cattle of Tethra smile?
Who is the God that fashions Enchantments -
- the enchantment of battle and the wind of change?
 
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Me. Hee.

Maybe I was a poor choice for co-GM. 'Stuff' keeps coming up... As far as I know, that 'stuff' is dealt with now, so hopefully tonight I'll be done.
 

Work in progress sheet here. I'll be updating it as I go today.

[sblock=Mia]Name: Mia
Race: Human
Class: Monk 1 / Sorc 4 / Divine Oracle 3
Align: Lawful Good
Exp:

Desc:

Str 10 +0 2
Dex 14 +2 6
Con 14 +2 6
Int 10 +0 2
Wis 12 +1 4
CHa 22 +6 16

HP 58
Init +2
Move: 30'
BAB +3
Melee +3
Ranged +5
Grapple +7
AC 23 (10 + 2 dex + 1 monk + 6 cha, +4 armor), 19 touch, 23 flatfooted

Will +12
Reflex +8
Fort +8

Race Abilities
Bonus Feat
Bonus skill points

Class Abilities
Improved Unarmed Attack
Improved Grapple
Flurry of Blows

Metamagic Specialist (PHB2 Variant Class Ability)

Oracle Domain Access
Scry Bonus (+1 DC)
Prescient Sense (Evasion)
Trap Sense +1

Feats
1 Education
1 Eschew Materials
3 Skill Focus: Knowledge Religion
6 Ascetic Mage

Skills
Bluff +8
Concentration +10
Knowledge: Arcana +6
Knowledge: Religion +12
Listen +5
Spellcraft +6
Spot +5
Tumble +6

Spell Slots (Caster level: 7, base DC = 16)
0 6/6, 1 - 6/6, 2 - 6/6, 3 - 4/4

Known
0 Detect Magic, Mage Hand, Light, Mending, Message, Prestidigitation, ?
1 Shield, Magic Missile, True Casting, Mage Armor, Fists of Stone
2 Scorching Ray, Glitterdust, Dimension Hop
3 ?, ?


Equipment

Money: 20,000

Weapon
Unarmed, +3 to hit, 1d6 dmg

Armor


Gear
Headband of Charisma +2, 4000
Vest of Resistance +2, 4000
[/sblock]
 

Just reminding you guys not to give up on this game, i meant to post this much earlier than the Day 1 date. We will probably start RPing as soon as i have OK'd stats and skills (as we don't need everything for RPing, just combat). Expect the intro post around the 10th of September, maybe a bit later.
 

Just reminding you guys not to give up on this game, i meant to post this much earlier than the Day 1 date. We will probably start RPing as soon as i have OK'd stats and skills (as we don't need everything for RPing, just combat). Expect the intro post around the 10th of September, maybe a bit later.

I didn't give up. Then again, I assumed this game was still going because you're still posting in Off to War.

If you went silent there too, then I'd be worried.
 




The day will come for us to bring all glory to Helm! But until then let us rest and ready oursleves! Patience and all the rewards shall be ours!

ooc: I agree with Kye -HM
 

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