DnD 3.5 - Valley of the Dead


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I'm very much alive and kicking. Actually, i'm very motivated about something IRL, hence my absolute lack of free time especially over the weekend. I will probably start the adventure when Shayuri submits a final hero sheet, even if he can't help with the nitpicking (i'll muster the time to do it myself). The town, NPCs and story are in my head, and NPC stats will be plopped down soon. So expect the game to start around September 12th or 15th or something.

Also, the zombies can't get me - I'm Lord AO in game. You guys however, should watch where you step... :D
 

Oi, was it parsely or garlic they can't stand. I better get both just in case. Throw in a few lettuce and cheese for flavour too. :pYum!
I'll call it - Bavarian Salad. Hahahahaha.
 

I think they'd rather enjoy those, as long as they get brains as the main course. By the way, let's iron out alignment issues:

I'm not endorsing "alignment robots" - no one is purely good, no one does evil for the sake of being "eeeebiiillll". Being Good doesn't mean you won't finish off an enemy that attacked you, being Evil doesn't mean you'll go and backstab everyone like a deranged lunatic.

To me alignments are not borders, they are guidelines. For example, your lawful good paladin doesn't have to be a holier than thou zealot that attacks anything he deems as evil on the spot (unless you wrote his personality as such in which case it's good RPing). A Banshee isn't always a malicious spirit that will attack the group on sight (at least in my game), it could just as well be a chaotic neutral tormented soul, sobbing away at a long forgotten grave site, and so on and so forth..

What do you guys think?
 

Personally I think alignments are one of the archaic faults that were dragged along from 1st edition, and serve no other purpose other than to lose the realism of the game. Why does each PC have to wear a badge like "NG"? It's so 1D. It goes right there with evil cackling laughter. Well, no that I've finished ranting, Ill just go and clean all the spittle from my desktop.
 

I think they'd rather enjoy those, as long as they get brains as the main course. By the way, let's iron out alignment issues:

I'm not endorsing "alignment robots" - no one is purely good, no one does evil for the sake of being "eeeebiiillll". Being Good doesn't mean you won't finish off an enemy that attacked you, being Evil doesn't mean you'll go and backstab everyone like a deranged lunatic.

To me alignments are not borders, they are guidelines. For example, your lawful good paladin doesn't have to be a holier than thou zealot that attacks anything he deems as evil on the spot (unless you wrote his personality as such in which case it's good RPing). A Banshee isn't always a malicious spirit that will attack the group on sight (at least in my game), it could just as well be a chaotic neutral tormented soul, sobbing away at a long forgotten grave site, and so on and so forth..

What do you guys think?

I like that line of thought, Myth. Then again, that may be because I've had interest in putzing around playing Vampires or Lycanthropes, and they have all sorts of alignment baggage attached to those templates. I can understand using the alignments as a guideline, but as an absolute they make me paranoid.

"Am I playing my character good-y enough!? Is the DM gonna change my alignment and take away all my powers!?"
 

The way I usually play them, aligments are an easy shorthand, nothing more. As an example, Peth is LN -- which is just a shorthand reflection for his dislike of lies and deceit (the L part) combined with not being either particularly altruistic, nor selfish (the N part).

His reaction to situations will depend much more on his personality quirks than it will on "does this go against the 'law of the land'".

In general, alignment is fine if you use it for a handful of game mechanics (paladin detect evil to locate a necromancer casting Animate Dead, fine; casting it to detect someone who tends towards NE but is currently just having a cup of coffee, not so much) and as a very very vague indicator of personality. Anything more than that is either ridiculous, a straightjacket, or both.
 

In general, alignment is fine if you use it for a handful of game mechanics (paladin detect evil to locate a necromancer casting Animate Dead, fine; casting it to detect someone who tends towards NE but is currently just having a cup of coffee, not so much) and as a very very vague indicator of personality. Anything more than that is either ridiculous, a straightjacket, or both.


totally agree, I always treat it as a guide not a rule, even the fervent holy warrior can be tempted and even the skeleton slinging necromancer thinks he has good reason for his actions and might even be a decent guy to get to have a beer with (probably easier to hang out with than most paladins)*L*
 

Low and behold!! My vistage is complete. I have strived and toiled man an hour to find an artist to truly capture the likeness of Helm's most faithful servant. Look up this my friends.

OOC: Pic of Kye in full battle gear in RG lol
 

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