DnD 3.5 - Valley of the Dead

Their in unearthed arcana I think. I found them here, and that section(variant races) is under Unearthed so I'm assuming that is the case. ^^;

Addon: I think it's meant to be like a + LA over time, in which case I might have to ask if they can be payed off also XD

that said, if their trouble I can just ditch them. I'm not rely that attached to them. :3

OK it's pretty obviously stated that it's not LA and it cannot be paid off. I don't have the time ATM to check the whole entry but it's there:

[sblock=SRD]Over the course of his career, a character with a bloodline becomes more powerful than one without a bloodline. Because the power gain is gradual over a span of twenty levels, a static level adjustment doesn't truly reflect this difference. instead, a bloodline character must take one or more levels of "bloodline" at various points in his career, as noted on Table: Bloodline Levels.

...A bloodline level grants no increase in base attack bonus or base save bonuses, no hit points or skill points, and no class features. It counts as a normal class level (with no class skills) for the purpose of determining maximum skill ranks. Levels of bloodline never result in XP penalties for multiclass characters. ...[/sblock]

So there is no point in asking if you will get your Con bonus to HP and your Int bonus to skills, you are not eligible for either.

hmm, it was worded like they were taken as levels because it was a gain over time oh well. Also, I just looked over it again and there was attest two feats in it, and it's looking like the norm for a major blood line is 4ish.

Also, I would still like to know if the hate can be used to make a Demonic looking character look Draconic instead. :3

They are effectively dead levels that only advance caster level and some other stuff (like death attack DC). It's normally quite bad to sacrifice full caster levels for effective caster levels hence me not knowing about these. Also, Zerith you seem to be confusing the mechanics with the fluff.

You I don't see anywhere in the Demon entry that your character gains a Gore attack or a Tail Slam. Hence you are not required to grow either unless you want the fluff (but you won't get the natural attacsk). Your hat will be able to hide all the stuff that's been described: Characters with a demon bloodline may bear some minor characteristic reminiscent of such an ancestor: sinister glowing eyes, a faint smell of brimstone, or a love of brutality. Well the smell not, but the glowing eyes - yes.

Just to warn you at least one character has a Permanent True Sight on them, and he will see right trough your shenanigans (Ferviel - I've revealed this to ethandrew, Latham succeeded on a high Int check and figured out what the blue glow around his eyes was).

Also, can you pleasespell-check your posts? The grammar-lich in me twitches every time I see a mistake :)
 

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About my Grammar… Good luck with that! :blush: I’ll try and screen it more for IC posts, but it spending a half hour nitpicking word use every OoC post is just impracticable. And about having urges to nitpicking at my Grammar? Please do, I’d much appreciate it in truth; seeing errors helps me avoid them in the future :)
[My Gramer kills puppies, but at lest their head's don't explode any more! ^^; ]

About the hate: so even if his tail/horns/wings are normally prominent the hate can hide them? (note, he is a Teifling with one, and latter two, feats that give him wings) Also, dos flying make jumping completely useless? or dos jump mesh into flying ability somehow?

Also, someone being able to see through it who is a NPC of note is not a lose to him; its more for keeping the angry mobs away. Furthermore, most beings able to see the truth, as it wore, would more times then not seek to make things relatively safe for bystanders before confronting an apparent devil. By ushering commoners outside, or if casing such a stir itself could be a danger, attempting to move the devil itself else were, before the confrontation. So in either case there is more then likely going to be a chance to explain himself. No matter the outcome of using the disguise it works towards His advantage; the odds of him getting smote on sight drastically decrees if t is seen through or not.
 

And about having urges to nitpicking at my Grammar? Please do

Then as much as it may make me seem like a jerk, I'm afraid I must begin. And with all haste. I've had the urge/need to correct people's grammar/spelling mistakes for years. Sorry in advance if I come off as rude, I really don't mean to sound so.

[My Gramer grammar kills puppies, but at lest least their head's don't explode any more! ^^; ]

Lest=unless. Usually...

About the hate hat: so even if his tail/horns/wings are normally prominent the hate hat can hide them? (note, he is a Teifling with one, and latter later two, feats that give him wings) Also, dos does flying make jumping completely useless? or dos does jump mesh into flying ability somehow?


Latter=secondary (or further down the list).

Also, someone being able to see through it who is a NPC of note is not a lose loss (I think you mean) to him; its more for keeping the angry mobs away. Furthermore, most beings able to see the truth, as it wore were, would more times then than not seek to make things relatively safe for bystanders before confronting an apparent devil. By ushering commoners outside, or if casing causing such a stir itself could be a danger, attempting to move the devil itself else were elsewhere, before the confrontation. So in either case there is more then than likely going to be a chance to explain himself. No matter the outcome of using the disguise it works towards His advantage; the odds of him getting smote on sight drastically decrees decrease if t it is seen through or not.

Lose is an action, loss is more of a thing. Wore= (usually) clothing-oriented, past-tense. Then=progression (and then, such and such happened), than=comparison. Casing=put something in a box or stakeout (usually by a criminal, "casing the joint"). Elsewhere is one word. Decrees=proclamations/official statements, decrease=lower.

Most of your errors are spelling-oriented, which I understand, but at least you are reliably misspelling things. :lol:
(And again, sorry if this comes off as harsh. Text is really bad for conveying tone.)

As for the hiding of your fiendish aspects, just be careful. Certain holy types can be very Rambo in their approach. :p
And like I've said before, Herriman likely won't care if you're a one-eyed, one-horned flying purple people-eater. :p Well, actually, the people-eater part would be a problem... ;)
 

Did I, or did I not, just say it kill's puppies? :]
That said, ty, I always have trouble with repeated letters and silent Es.:p

and as for a holy Rambo; would not said holy Rambo act just as bat poop crazy about seeing an apparent devil in plane sight as one in a sheep's clothing? in this case the only adverse affect of using the hate I see is the possibility of sneaking by with out getting assaulted ;)
 
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Did I, or did I not, just say it kill's puppies? :]
That said, ty, I always have trouble with repeated letters and silent Es.:p

and as for a holy Rambo; would not said holy Rambo act just as bat poop crazy about seeing an apparent devil in plane sight as one in a sheep's clothing? in this case the only adverse affect of using the hate I see is the possibility of sneaking by with out getting assaulted ;)
When to use an apostrophe. - granted I still misplace them sometimes as well.

My advice - use the built in spellchecker that ENWorld provides (you must have Java enabled). Or use MSWord or Open Office to spell check your posts. This day and age the computer can help you nit pick trough stuff and it suggests the correct word most of the time. So it's hardly 30 minutes wasted on the spell checking part.

OK now that you tell me you will have wings that will let you fly you can't really hide them with a simple Hat of Disguise. So... well good luck with that :)

Also in DnD 3.5 Devils and Demons are two different kinds of evil Outsiders (ones Lawful the others Chaotic). Choose one side. Also you might want to read the Fiendish Codex 1 and 2, as well as the Book of Vile Darkness for inspiration.

Jump is one of the better skills to have because:

1. It is used for Leap Attack which is one of the most damaging things a melee character can do.
2. It is used with some of the TOB maneuvers.
3. You can jump and THEN fly upward to gain some more distance from the ground with a single move action in combat (seen it done in an Epic game).

Voda Vosa: so you have a greatsword which deals 1d12+STR bonuses+enchantment+PA. When applying PA apply the disadvantage to the attack bonus and state prior to combat that you will be using an X to Y ratio for PA. Otherwise one can always see their roll first and then convert the extra attack bonus in damage ;)

So now I'll wait for you to add two damage rolls to your post in the IC before I have the spectre act. Also let me know if your attack rolls change with that PA figured in (you have to hit AC15)
 

But I did substract it from the attack bonus. I mean, there was no way I could have cheated the roll, if that's what you mean. Thok has like a +18 to attack and a +12 to damage. I roller a 1d20+13 and a 2d6+17 I think there's no way I can say "I don't use PA now" I have already used it since both modifiers are changed.
 

@ Myth: Lórquelië would like to use abrupt jaunt to move out of the charging zombie's way -- although it failed to hit her, not risking the blow seems the most plausible thing for her to do.
 



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