Myth and Legend
First Post
Lol I see Dragonwriter has a really twisted view of Muirlane and it's NPCs. Have I written them to be that Lawful Stupid?
Don't worry I won't lynch and burn your PC on the stake on general basis, I'm not an immature "out to get you" DM.
However the weirder the choice for race, the greater the repercussions you will face. A Kobold might not be taken seriously nor allowed to camp in the vicinity of the army. A Drow might have to be interrogated within a Zone of Truth and with some mind reading magic first and even then it would not be easy to drop the prejudice.
If you roll an undead character or a demon though I't be hard for me to keep you alive, with the whole "no plot shield guarding the party" clause I put up in the very first post of this game so many months ago
Zerith: since you are new let me give you a friendly warning. The DnD journey starts with the "ooh ahh" phase where you find the sheer freedom of creating (called rolling) a character that can fit any concept imaginable within a fantasy setting. You start to read forums and builds because there are a multitude of sources and you can't know them all in a day. For example you want a sneaky rogue type character, you read the rogue clas and go OK that's for me! Then you hear about Assasin and Shadowdancer and your're like "wow those are nice what else is there?"
Then you find stuff like Swashbuckler+Daring Outlaw, Darkstalker, Assassin Stance, Shadow Hand etc. etc. and your head explodes. You will realize that 3.5 has about as much reading material as a decently sized 3 tome Fantasy series. You can read builds and guides and those are great because they compile all the knowledge from all the books. But in those guides/forums etc. you will encounter theoretical optimization which focuses on making a character not merely powerful but the best thing out there.
Which will lead you to the caster level 255, infinite powerpoints, infinite shadow dragons etc. builds and ultimately Pun-Pun. Don't strain your head and research those (unless you are curious) I'm just giving examples. In DnD 3.5 you can have a very un-optimized character that will not be able to do much good for the group and will not be fun to play outside of pure RP scenarios. You can have a great character that has lots of options and is satisfying for you to play and does not bother the rest of the group. You can have a character that is mind boggingly good and anyone not on that level will feel a bit behind. And you can have a complete and utter god of gods. The rules are so liberal that you can really be a prince or a pauper.
So when looking into options for your first character, go for "I have a concept I'm passionate about. I want to play it and feel adequate." Ask around or read up on this character and choose a build
Of course that's why I'm here so don't worry, present your build and I'll tell you if it's underpowered or overpowered. And the others will chip in as well, both Dragonwriter and Malachei know their DnD quite well.

However the weirder the choice for race, the greater the repercussions you will face. A Kobold might not be taken seriously nor allowed to camp in the vicinity of the army. A Drow might have to be interrogated within a Zone of Truth and with some mind reading magic first and even then it would not be easy to drop the prejudice.
If you roll an undead character or a demon though I't be hard for me to keep you alive, with the whole "no plot shield guarding the party" clause I put up in the very first post of this game so many months ago

Zerith: since you are new let me give you a friendly warning. The DnD journey starts with the "ooh ahh" phase where you find the sheer freedom of creating (called rolling) a character that can fit any concept imaginable within a fantasy setting. You start to read forums and builds because there are a multitude of sources and you can't know them all in a day. For example you want a sneaky rogue type character, you read the rogue clas and go OK that's for me! Then you hear about Assasin and Shadowdancer and your're like "wow those are nice what else is there?"
Then you find stuff like Swashbuckler+Daring Outlaw, Darkstalker, Assassin Stance, Shadow Hand etc. etc. and your head explodes. You will realize that 3.5 has about as much reading material as a decently sized 3 tome Fantasy series. You can read builds and guides and those are great because they compile all the knowledge from all the books. But in those guides/forums etc. you will encounter theoretical optimization which focuses on making a character not merely powerful but the best thing out there.
Which will lead you to the caster level 255, infinite powerpoints, infinite shadow dragons etc. builds and ultimately Pun-Pun. Don't strain your head and research those (unless you are curious) I'm just giving examples. In DnD 3.5 you can have a very un-optimized character that will not be able to do much good for the group and will not be fun to play outside of pure RP scenarios. You can have a great character that has lots of options and is satisfying for you to play and does not bother the rest of the group. You can have a character that is mind boggingly good and anyone not on that level will feel a bit behind. And you can have a complete and utter god of gods. The rules are so liberal that you can really be a prince or a pauper.
So when looking into options for your first character, go for "I have a concept I'm passionate about. I want to play it and feel adequate." Ask around or read up on this character and choose a build
Of course that's why I'm here so don't worry, present your build and I'll tell you if it's underpowered or overpowered. And the others will chip in as well, both Dragonwriter and Malachei know their DnD quite well.