Here's what I propose: we use the teleporter to go to the lake, drop the prisoners off at the lizard camp then continue on. That will happen about 10 minutes AFTER they are done dealing with the hydra.
I suppose, if she tells us how the teleporter works, two people can go through first and, if they don’t return or come back with a report of trickery, she gets her what’s coming to her. If we come back and confirm her instructions are accurate, we know she’s dealing in good faith.I said this a while back, but I am not sure we can trust Valendra to tell us how the teleporter works. She might send us to the wrong location, etc.
If we are going through for the sake of reuniting the party, then I'm onboard and will accept the risks. If it's purely in-game, though, I don't think it would be rational given what we know to say that the Lizardfolk are better guards for Valendra -- that actually feels more irresponsible fro Urgan's perspective than bribing the kobolds, especially if our plan is to come back right away and continue on from here.
Certainly Urgan can hold onto her notes and promise to give them back later, if we wish and if she behaves. I don't know if that is much of a threat, though; a spellbook would have been better.
I’m not sure armies murdered rival soldiers when they surrendered. But maybe they did. I actually don’t know.I would just note that 'justice' was metted out even by good guys much more harshly in the past beyond our moral sensitivities today.
That said, lorent is a celestial good, he would be against execution.
But...he's not there and Torhak isn't good![]()
People do all sorts of horrible things, historically. Doesn't make it right. And there were always rules about it. Sometimes those rules got ignored.I’m not sure armies murdered rival soldiers when they surrendered. But maybe they did. I actually don’t know.
Not really. They just care about knowledge above all else. Individual members, of course, vary.I will note that Merrick has no idea what the Arcane Brotherhood is either. They’re bad, right??

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.