DnD Adventures in 4th Age Middle Earth... Ideas?

Ok heres some unsolicited ideas ive had for a 4th Age campaign, set about 1500 years after Aragorn's coronation.

In the LoTR it is said that the Witch King is destroyed, never to be heard of again in that Age of the world. However, he could say reappear in the 4th Age.This is the Age of Men and the Witch King was once a king of Men.

Following Tolkiens theme of "decay' ie things were past were more radiant and powerful, The chief Nazgul reappears. Just as Sauron was a follower of Morgoth, so now the Witch King former lieutenant of Sauron reappears to dominate the world. High upon his check list are to reestablish himself in Angmar and bring ruin to the Shire, which is geographically near the old lands of Arnor.( he hasnt forgotten a blade held by a hobbit helped bring his downfall).

Possible ways to destroy the reunited kingdom -especially Arnor. Diesease as in days of old. Also, to divide and conquer, by causing factions among the nobles of Gondor. Perhaps a clique of nobles are disatisfied with the "thinning" of the blood line of the Dunedain. The Witch King manipulates these tensions casuing civil war to erupt.

And at this time a Blue Wizard emerges from the East. Long thought lost he rallies the forces of good to face the true evil of the North. Perhaps the Valar even allow an Elven emissary to return from the West ( or the Halls of Mandos) to confront this evil?
 
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Alcareru said:
Following Tolkiens theme of "decay' ie things were past were more radiant and powerful, The chief Nazgul reappears. Just as Sauron was a follower of Morgoth, so now the Witch King former lieutenant of Sauron reappears to dominate the world. High upon his check list are to reestablish himself in Angmar and bring ruin to the Shire, which is geographically near the old lands of Arnor.( he hasnt forgotten a blade held by a hobbit helped bring his downfall).
Maybe instead of the Witch King, the Mouth of Sauron returns to trouble the lands of the West. I got the impression that he was never 'dealt with' properly in the series. Perhaps, with the failing of Sauron's power, the Mouth seeks a remedy for his rapidly failing sorcerous powers.

A couple more ideas:
- There could still be Balrogs and other terrors of Morgoth living in the dark places of Middle Earth.
- The Grey Mountains north of Mirkwood are still considered a very dangerous area. Orcs, Evil Men, and maybe even Dragons dwell in the dark peaks. The Grey Mountains are also littered with old Dwarvish mines. Perhaps the dwarves seek to reclaim all that was lost to them during the days of Sauron and expeditions are sent to all of the old sites.
- Barad-dur, Cirith Ungol, Mount Gundabad, and Dol Guldor are rife for dungeon crawling expeditions. Just like Morgoth's fortress of Angband, perhaps the deepest, darkest cellars of these places remain even after the fall of Sauron.
- Rhun. Who knows what's in Rhun, Easterlings, magical cults, strange beasts.
- The Path of Cirith Ungol. Shelob still lives and perhaps the Mountains of Shadow begin to multiply with her spawn. Mordor itself is still likely crawling with fell things.
 

Ah, but that depends. Books or movies?

Agback said:
And bear in mind that characters of the superhuman competence of high-level D&D characters are just as incongruous in Middle-Earth as spell-flinging D&D spell-casters. Remember that Aragorn (a ranger with seventy years' experience) Boromir, Gimli, Legolas, Gandalf and four hobbits ran away from a group of orcs with a cave troll in tow. The range of character ability in Middle-Earth is narrower than that implied by the DYD character system.

Yes, in the book they did so. But in the movie they slaughtered them. There were vast differences in action from the books to the movie, and which influence you use really depends on what level of action you want for your ME campaign. If you want a more standard D&D style campaign, where the characters are mighty in combat, you go with the movies. If you want a less combat oriented campaign, you go with the power levels from the books.

Myself, I'm going with something in between, favoring more standard D&D play than not. I've heavily modified the wizard & sorcerer class (melded them into one class, the magician), and, though the flashier spells are available, they are only going to be available at higher levels, and require more extensive spellcasting times and material components. The campaign being set at FA 62, I'm chalking up the boost in magic power to improvements and developments of the White Council, re-founded by magicians once trained by the Wise (where they were and what they were doing during the WR is still a guarded secret).

But, indeed, if you wish to go with a "low power" ME campaign, Runequest (3rd Edition, the Avalon Hill version) would work perfectly. However, I would go with both divine magic (being the magic of the elves, especially healing) and sorcery (for the bad guys, but a minor adept (magician) among the party wouldn't be a bad thing).
 

Adventuring in 4A ME:

I wouldn't remove Paladins (I always thought Dol Amroth would be crawling with them), nor take away spells from the Semi-spellcasting classes. YMMV. The entire spell list of 3.xe will have to be reworked, however. ME magic is more subtle, and 3.x's is more Flash-BOOM!

As for adventures;

Immediately after the War of the Ring, there will be plenty of cleaning up to do. Fighters, Paladins, and Rangers will be needed everywhere, and "Scouts" (Rogues) will lead the way. An expedition to free the slaves of the farms of southern Mordor might be sent out, and scouting and patrolling of Near Harad will be needed.

Dol Guldur was thrown down (by the Elves) during the WotR, and the Barad-Dur fell when Sauron did. The tower of Isengard still stands, and Tolkien tells us that Aragorn and the Fellowship later explored it, and found some goodies there...

We also know that Saruman and Grima somehow escaped, and that there are unplumbed depths, there. Rochan is weakened, and someone will need to take over this place!

A general "breeding program" will begin, immediately following the WotR, and in about 16 years, a whole new generation of heroes and heroines will emerge. The sons (and daughters!) of Rohan, especially, will be weaned to the war-songs of Kings Theoden (last of the second line), Eomer (first of the third), and the White Lady, Queen Eowyn of Osgiliath.

In the last riding of the keepers, we see that, even then, the wise did not ride through the wilderness except in great companies... Jobs for caravan guards will be aplenty... And there will be great need for those caravans! Roads, cities, fortresses, and entire lands need rebuilding! Dwarven miners and craftsmen will be flocking hither and yon!

In Gondor, King Elessar will be repairing the damage caused by the war, and Gimli and Gloin's folk will be making sure the new gates are even better than the old, and making sure the stonework, there, is as strong as Helm's Deep's. Likewise, the Elves will be planting and beautifying the place until it is fit for the Evenstar of their people.

There were many empty houses, in Minas Tirith, and as people flock to the King, these will be filled. The greatly-depleted guard will need refilling, and the nearly-decimated Rangers of Ithilien will be commanded by Lord Faramir, who will be looking for new recruits.

With Aragorn's taking of the haven's, Gondor's navy has now been more than doubled. While the rebuilding is going on, new outworks will be made, and more docks added. The Captains of War will be counselled with, and where weaknesses in Gondor's defenses were observed during the war, new works will be made, with the best minds of Elves, Dwarves, and Men working together (no doubt overseen by Gandalf, himself). The walls between Gondor and Rohan still need repairing, and men will be needed to man them.

Many families were sent away, and now must return. Many messages and embassies must be carried. Innumerable details must be attended to. While the Lords and Ladies are involved with grand, broad, over-arching plans, someone else must carry out the minute details...

And there are all of those things lost and forgotten... Gandalf and Faramir spent long in the libraries of Gondor, and Gandalf tells us that there are things there which few men can now read... Besides the method for determining The One Ring, what other secrets lie, long forgotten, hidden in some ancient script?

And the hordes of Mordor? While things made by the Ring are undone (and things upheld by the lesser rings also fading - hence no more Nazgul!), not everything which was made was made by the Ring! When the Barad-Dur fell, and Mount Doom erupted, the Black Gates suffered no harm, nor did the slave-labor camps of the south, nor Minas Morgul (which we're told would be vacant for many lives of men). Shelob's fate is unclear, but her fear remains. Mordor is uncleansed...

And Aragorn, the foresighted, tells Eomer that their swords will meet on the field of battle, again. Indeed, the appedices tell us that wars with Harad and Khand will continue... How many more harrowing trails will King Elessar lead his troops on, like the climb up Mount Carathras, the trek through Khazad-Dum, and the Ride along the Paths of the Dead?

And then, the embassies to peoples... What will becomes of the Ents? Will any Hobbit ever remember that, even before they hit Bree, that "a walking tree" was seen near the Shire? Is it an Entwife, and if so, can she be found?

Two decades after the WotR, most of the kingdom will not be in disrepair, but will still be rebuilding. While most of the Noldor Elves will be gone, we know that there are still a few left at the Grey Havens. Even after they leave, Elrohir and Elladan (and probably a few of their people) will keep Rivendell alive while they continue their war with the Orcs... And we know that the Misty Mountains are FULL of caves of them!

And then there are all those barrows full of undead things which might still need cleaning out. And those blades of Westernesse to be collected. And those swords from ancient, long-sunken Gondolin to be investigated! (Hmmm! I'm pretty sure Gandalf wouldn't have needed that in Valinor... So who do you think he left it with?)

Mirkwood is also in need of a great cleansing... Greenwood the Great it will be, again, someday, and Sylvan Elves and woodsmen will hunt the giant, intelligent spider folk through the trees until they are no more.

And with the depletion of Rohan, perhaps some of their former people, from far to the north, will be sent for, to strengthen the land. Here's a good intro for Barbarians.

And Rhun? And the Woses? And the Balchoth? And the Wainriders? And the Istarii? (What ever happened to Radagast, anyway?)

Looking even further along, what to do with Mordor? Some parts of it are good (down near the Sea of Nurn), and Aragorn eventually cedes it to those who were forced to labor, there... What of the rest of it? Are the towers cleansed? Are the tunnels of Cirith Ungol ever cleansed? How long does Minas Morgul remain uninhabited? How long before it is investigated, like Minas Ithil was?

And what is done with Harad and Khand, once there are pacified? Are they ruled by Gonorians? Do men of Nurn hunt the Kine of Araw in Rhune? Is Fangorn inhabited by Entings? Does Annuminas explore the ruins of Angmar? And what is to be done with it?

Eventually, Gandalf, Frodo, Legolas, Gimli, and perhaps Samwise will pass over the seas... Boromir is already dead, and Merry, Pippin, Aragorn, and Arwen will be, in time... Before then, will they reach out to other people, like the Lossoth who once harbored some of Aragorn's distant kin? How close will any ties be? Will Khand and Harad be a problem, then? Will the Wilderlands be safe, by then? If so, will they remain that way?

By this time, relations between Dwarves, Elves, and Men will be better. During the reign of Elessar's son, they will probably remain so. But after that? After the passing(s) of the keepers?

Elladan and Elrohir will continue their fight for as long as Orcs are a problem... Will they all be cleared out, by then? And if so, then what? Can they pass over the seas? How many of them remain after Elrond leaves, anyway?

And Greenwood? Is it cleansed, or still murky? And does it get better, or worse, after that? And the folk of Thranduil? They were none too friendly, in The Hobbit. Will that be much changed?

And Khazad-Dum? Will Durin's Door reopen? Will Mithril flow, once again? Is the power of the Orcs broken without the Balrog? And what will the Wizard-less world do, if another is awakened, there?

And how many strange remnants of past ages will be encountered in unexpected places? Like Arwain-Ben-Adar and Goldberry in a little patch of forest, or swords of ancient Gondolin in a troll's cave? Are there still dragons in the Withered Heath? Other Moriquendi in the south and east?

As Middle Earth ages, we know that the Ents will eventually become more or less dormant, and Hobbits eventually fade away... Elves and Dwarves will also either cease to be, or be so hidden as to become legend... How, why, and when is unknown.
 

Wow. Lots of ideas. Why on earth isn't there a d20 publisher wangling a deal to publish adventures in this setting? Anyway...

Dark Jezter - I thought about Moria, but being only able to play sparodically, I knew I could do that one justice. Plus I'd like to see the players see more of Middle Earth than just one dungeon, even one as epic as Moria.

Mystaros - Consider Helkanarfae stolen. In the short term I think I'll portray her as a rising menace in the far north but if the PCs decide to investigate the rumours there'll be plenty for them to find.

Agback - I'm trying to stick with 3E DnD because my group doesn't have the time or resources to master a new system. Not sure I agree with your proposition that high-level characters with grossly superhuman abilities don't fit Middle Earth. Yes Aragorn (a ranger with seventy years' experience) Boromir, Gimli, Legolas, Gandalf and four hobbits ran away from a group of orcs with a cave troll in tow, but remember that the four hobbits were relatively inexperienced & the others could easily be viewed as trying to get them out of harms way. Plus, I'm using the movies as cannon remember & the way the more experienced companions carved their way through orcs & the like seems well suited to high-level characters with grossly superhuman abilities. But I don't want to belabor the point. The campaign info you provide & the link to Lalaith's page were outstanding!

Olgar - I think those opportunities will fuel a long term campaign & I'll be happily filing those ideas away for the day when I can DM often enough to run it. For now, I hope to run one high level (probably around L16) adventure to see how my players take to it.

d4 - Nice catch. I don't know how yet, but I'm sure the blue wizards will feature somewhere. In fact I think I may have found the source for the BBEG the PCs will face when they investigate the silence of the Academy of Adepts (still don't have a ME name for it)...

Alcareru - Already planning to drop at least hints of the risen Nazgul into the adventure. Doubt I'll use the Witch King though as his demise at the hands of Eowyn & Meriadoc during the Battle of Pelennor Fields. I think I'll be interpreting the 'destruction' of the other Nazgul when the One Ring was destroyed, as the removal of their immunity to sunlight. Their immunity gone, the sun over Pelennor Fields saw only the temporary destruction of their incorporeal forms. Forms that coalesced again as night fell upon the battle field. Weakened, they fled into the darkness to recuperate....

Pants - The Mouth of Sauron! Another excellent BBEG. Strikes me as an excellent candidate for a leader of the Haradrim in an uprising/war against Gondor. Plus you can practically guarantee there are at least a couple of balrogs in the deep dark corners of ME.

Mystaros - I think we're 'on the same page'.

Steveroo - I wish I had your memory for details. Great material for a loonnggg campaign.

So. No shortage of material for adventures in the 4th Age! Thanks all.

How about some ME encounters? I've pondered Tolkien's monstrous elements of ME, largely with the help of this excellent site: http://home7.swipnet.se/~w-70531/Tolkien/ ... & I see Balrogs, Dragons, Wights, Will o Wisps, fiendish crows (Crebain), Goblins, Orcs, colossal elephants (Oliphants), evil spiders, giants & murderous humans of many ilks.

I'm thinking fiendish is probably a good template for creatures bred in Sauron's pits. Tieflings could likewise be descended from fiendish ancestors along the same lines (particularly if you drop the 'Darkness' special ability to fit 'low magic' ME). Did Aragorn have Aasimar blood? Does that explain how he had 70 years experience but was still fought as a warrior in his prime?
 


Errant said:
Not sure I agree with your proposition that high-level characters with grossly superhuman abilities don't fit Middle Earth. Yes Aragorn (a ranger with seventy years' experience) Boromir, Gimli, Legolas, Gandalf and four hobbits ran away from a group of orcs with a cave troll in tow, but remember that the four hobbits were relatively inexperienced & the others could easily be viewed as trying to get them out of harms way. Plus, I'm using the movies as cannon remember & the way the more experienced companions carved their way through orcs & the like seems well suited to high-level characters with grossly superhuman abilities.
The movie versions of the heroes could certainly be high-level Fighters or Rangers with high BAB, AC, and hp, and lots of feats, but they don't display as many grossly superhuman abilities as a typical high-level D&D party. The only "wizard" in the party barely demonstrates any spellcasting -- and there's just one spellcaster in the whole party.
 

Errant said:
How about some ME encounters? I've pondered Tolkien's monstrous elements of ME, largely with the help of this excellent site: http://home7.swipnet.se/~w-70531/Tolkien/ ... & I see Balrogs, Dragons, Wights, Will o Wisps, fiendish crows (Crebain), Goblins, Orcs, colossal elephants (Oliphants), evil spiders, giants & murderous humans of many ilks.

I'm thinking fiendish is probably a good template for creatures bred in Sauron's pits. Tieflings could likewise be descended from fiendish ancestors along the same lines (particularly if you drop the 'Darkness' special ability to fit 'low magic' ME). Did Aragorn have Aasimar blood? Does that explain how he had 70 years experience but was still fought as a warrior in his prime?

Don't forget the Wargs (NOT Worgs!) from The Hobbit, as well as the Werewolves that attacked the Fellowship outside the gate into Khazad-Dum! The Watcher in the Water (Kraken?) is another baddy... Most undead will fit right in. Trolls, goblinoids, etc.

In The Silmarillion, Sauron himself could turn into a giant (Were?)Wolf!

Also, I would call the Mearas Legendary Horses (see WotC's Masters of the Wild), and Huan or Hoan (I fergit) from The Silmarillion, as a Legendary, Awakened Hound. Perhaps the Kine of Araw (from whose horn Boromir's magical horn was made) were also Legendary Kine...

As for Aragorn, he oft restates his lineage, from Isildur & Elendil, of Numenor. Numenoreans had longer lifespans than "ordinary" men, as well as certain mental powers. (Note, for instance, that only he & Legolas can withstand Galadriel's gaze - mental questioning - the rest all quickly look away! Tolkien also tells us that the men of Bree believed that ALL Rangers could Speak With Animals, and Aragorn is able to convine Hasufel, his mount, to enter the Door of the Paths of the Dead.)

As for Aasimar, I would say no, but you may disagree... Aragorn's line goes back to Melian the Maia, who is a minor Vala, like Gandalf. She wed King Thingol Sindacollo (Greycloak) and ruled the hidden kingdom of Doriath with him, and it was foretold that her line would never end... Her daughter was Luthien Tinuviel, who wed Beren (mentioned by Samwise on the stairs to Cirith Ungol as one of "the great tales"). From her came Dior and Elwing, who wed Earendil (Aragorn chides Bilbo for composing songs about him in Elrond's house, in book I)... These were the two weddingd of Elves & men, IIRC... and hence the problem!

Y'see, the Valar never intended for there to be Half-Elves! There are *NO* Half-Elves in Middle Earth! The Peredhil (Half-Elven) were required to CHOOSE, either to me Elf, or Man... Elrond chose to be Elf (Hence, in the Lay of Aragorn and Arwen in the appedices, Arwen's comment to Aragorn, upon their first meeting, after he has declared his lineage to her, of "Then we are kinsmen from afar!"), while his brother, Elros (Tar-Minyatur) chose to be Human, and thus became the first king of Numenor... From which, eventually, descended Elendil, Isildur, & Anarion... and later Arathorn and Aragorn!

So, is Aragorn an Aasimar? I would say no. More like he has a touch of angelic blood, like an Erinyes... YMMV, though! :p

The Numenoreans had longer lives than other men due to their heritage, and living on the isle, closer to Aman. As mentioned many times in LotR, the blood of Numenor was much-diluted, in ME, and only in Aragorn, Faramir, and Denethor are we told that it ran pretty pure... The inter-marrying with the "lesser men" was also the cause of the Kin-Strife, by the way. See the Tale of Years, in the Appendices.
 
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FYI there was a great little thread a few months ago on rpg.net about 4th Age adventures. The discussion was started by players of the Decipher game, but it focused on plot ideas rather than mechanics.

I'd search for it and post a link, but rpg.net seems to be down again. :sigh:

I'll see if I can find it when the site is back up.

EDIT TO ADD: Found it
 
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Don't forget that there are still the Haradrim and the Easterlings to worry about... not all of them were killed, and their kingdoms are likely still rife with evil men. DnD adventurers could be sent south or East to see what can be seen. And here is something completely unique about that part of Middle Earth: it is completely undefined. You have license to do whatever you wish out there. Sauron (or worse, Morgoth!) might have left leutenants to do his work there that the PCs can now fight, all the while King Elessar is busy repairing a war-torn Gondor and has little power to send punitive missions against these threats.

So: Haradrim, Corsiars (for a sea campaign), Easterlings, Wainriders. These guys are all available to be baddies.
 

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