Inconsequenti-AL
Breaks Games
I am plotting away at an AU campaign in a homebrewed setting. I really like the core classes and magic system. Intending to use them as is...
But...
I am planning to have a large and organised monotheistic religion in the campaign. As far as clergy go, most of the local priests will be experts with a few Expert/Akashics higher up. However, I'm after a core class to represent the 'miracle working' clerics. I'm finding the greenbond too nature orientated and the magister too much of a magician for this. I've tried modifying either of those classes, but can't seem to come up with anything suitable.
I'm stumped. Any suggestions or things you've already tried would be really appreciated!
But...
I am planning to have a large and organised monotheistic religion in the campaign. As far as clergy go, most of the local priests will be experts with a few Expert/Akashics higher up. However, I'm after a core class to represent the 'miracle working' clerics. I'm finding the greenbond too nature orientated and the magister too much of a magician for this. I've tried modifying either of those classes, but can't seem to come up with anything suitable.
I'm stumped. Any suggestions or things you've already tried would be really appreciated!