broghammerj
Explorer
If you check out todays news article there are some interesting tidbits on the virtual game table. I have sensationalized my title a bit but there are a few things caught me a completely off guard.
1. First, is this a marketable product or a service? To me it clearly seems to be a product. There are plans to market future miniatures for a cost, you can't print out tiles to make battlemats since they compete with Dungeon Tiles, no outside WotC people can modify the 3D assests, etc. This is a pretty poor way to go. As it stands now, it is a product I don't want.
2. Did they not learn anything from NWN? A simple computer game had a huge fan following with tons of customized adventures, characters, etc all done by the fans. Yet they decide not to allow this same customization which made the game a success?
3. Dungeon Tiles are a product I will never buy. I actually thought they were marketed for the minis game (maybe they are and I don't know it). It strikes me as odd that they can't hire an artist to make supersweet looking tiles that would totally blow away any crappy printed computer tiles. Hence take away the competition factor. BTW nothing competes with my battlemat and some overhead markers......but that is beside the point.
4. Charge me more money for future 3d models. Come on. Talk about supporting your product. Do you think people are going to cont to use the virtual table by MM IV when you haven't kept up with the 3d modeling? It's not that terribly expensive if I and others like me are paying $10 a month. Yes I know that I can always use counters but that is not why I am using it.
The way the virtual table should be handled is as a service. For $10 a month we can reunite you with your DND friends across the country. With that service you get updated monster counters, tiles you can print out with your game (markets to people not playing online), and the amazing wonders of nerds everywhere making hundreds of cool looking custom designs.....for that you could sign me up.
1. First, is this a marketable product or a service? To me it clearly seems to be a product. There are plans to market future miniatures for a cost, you can't print out tiles to make battlemats since they compete with Dungeon Tiles, no outside WotC people can modify the 3D assests, etc. This is a pretty poor way to go. As it stands now, it is a product I don't want.
2. Did they not learn anything from NWN? A simple computer game had a huge fan following with tons of customized adventures, characters, etc all done by the fans. Yet they decide not to allow this same customization which made the game a success?

3. Dungeon Tiles are a product I will never buy. I actually thought they were marketed for the minis game (maybe they are and I don't know it). It strikes me as odd that they can't hire an artist to make supersweet looking tiles that would totally blow away any crappy printed computer tiles. Hence take away the competition factor. BTW nothing competes with my battlemat and some overhead markers......but that is beside the point.
4. Charge me more money for future 3d models. Come on. Talk about supporting your product. Do you think people are going to cont to use the virtual table by MM IV when you haven't kept up with the 3d modeling? It's not that terribly expensive if I and others like me are paying $10 a month. Yes I know that I can always use counters but that is not why I am using it.
The way the virtual table should be handled is as a service. For $10 a month we can reunite you with your DND friends across the country. With that service you get updated monster counters, tiles you can print out with your game (markets to people not playing online), and the amazing wonders of nerds everywhere making hundreds of cool looking custom designs.....for that you could sign me up.