My group uses minis with D&D, and we have a battlemat. One of the players got some Dungeon Tiles, and I was very impressed. They are high quality and you get a good number of tiles for the money. Also a good spread of tile "sizes" to build different rooms with. Using them is in many ways more convenient than drawing on the mat - if the battle "moves" to a different area you can simply shift the tiles over and start throwing new ones down, and there's no messing around with cleaning the mat afterwards. Kudos to WotC for doing right by the tiles.
Anyway, the point of the virtual table was holding online games, or so I thought. In which case, I don't see the competition with the Dungeon Tiles (which can't be used online, obviously), or why you should have a limited number of virtual tiles to use. If they don't want people printing out the maps for non-virtual use... don't allow them to print out maps? Or cause all the fancy graphics to be stripped from the print image - give us something like the monochrome maps from old published modules, so that people can use it as a map-drawing tool if they want. Crippling the application from the start, or at least the manner in which they've crippled it, is short-sighted.
Anyway, the point of the virtual table was holding online games, or so I thought. In which case, I don't see the competition with the Dungeon Tiles (which can't be used online, obviously), or why you should have a limited number of virtual tiles to use. If they don't want people printing out the maps for non-virtual use... don't allow them to print out maps? Or cause all the fancy graphics to be stripped from the print image - give us something like the monochrome maps from old published modules, so that people can use it as a map-drawing tool if they want. Crippling the application from the start, or at least the manner in which they've crippled it, is short-sighted.