broghammerj
Explorer
Fifth Element said:Indeed. Why would they risk a new, untested product cannibalizing their core business? If the DDI is hugely successful, you may see a change in its business model. But they need a degree of risk management.
Because taking calculated risks in business can bring big rewards. The DDI could bring a revolution to the game. Right now on this board there are people who don't play DnD anymore because the no longer have a group. I am one of them. I live in Seattle, perhaps ground zero for 4E, and I don't have the time to find new people to play with. Those of us not playing don't buy books. If this works, they could be motivated to become what I would call an active customer again.
There are also two types of people looking at the DDI. First, are those that like the sum of its part for being a good well rounded product. Then there are those that are looking at some feature of the DDI and would buy it for that specific part.
I never subscribed to Dungeon/Dragon and could care less. WotC online freebies never appealed to me and I rarely visited their website. A character generator better be spectacular because the last one left such a poor taste in my mouth that it will be hard to overcome the stigma I have from the first go around. So far nothing has made me want the DDI. There is the online rules reference. We don't know what it looks like yet. For 120-140 bucks per year I could consider just buying the books I wanted anyways. The virtual tabletop could be very appealing.
DDI should be approached from the stanpoint of a service provided by WotC. If you allow open access to modding the Virtual Tabletop and release the software used to make the 3D graphics then you have people out on the net doing all the work. Suddenly you get 20 different version of a red dragon that people can choose from. Or new tile designs for the game. This is free to WotC since they're not hiring artists yet it makes their product more appealing since it has all this bonus material.
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