Finalattack
First Post
Firstly I'd like to say that I've played 2nd 3rd and 4th edition with 4th being my favourite because it introduced really compelling tactical combat and that you could be a high fantasy characters that was really fun and 'cool' at level 1. Also because I ran a lot of games I appreciated the simplicity it took to make a good combat encounter.
There were issues with 4th ed. though, namely combat took too long and I often needed to bring in external forces to speed it up. I had to avoid high AC enemies because it would be a dull game of swing and miss. Finally PCs had a good amount of life early on, but as they levelled sometimes seemed to have TOO MUCH HP and the threat was taken away. Once again the biggest problem was that most combat took too long.
In saying this I've had a quick look over the DnD next stuff and it seems ... better, tentatively better. What did elude me though was how characters progress now? I'm really confused with all the information on the wizard page and the play packets. I'm mostly concerned with scaling as everyone gets stronger.
- Everyone gains more life each level. Say you gain 6 life each level - level 1 you have 6, lvl2-12HP, lvl3-18HP, lvl4-24HP and so on. So monsters need to have more damage as they get stronger. Often as monsters get bigger in level they also get more life. However, I'm concerned that players damage is not always steadily increasing, which just results in LONGER battles at higher levels. Here are a few questions:
- How long is combat taking in DnD next?
- do you think that the damage of PCs scaling as they get stronger?
- So you can take 2 stat increases now OR feats every 4 levels, right? This is possibly a source of increased damage ... i guess
- What about wizards? Is a level 1 wizard doing as much damage as a level 10/20 wizard because their still using the same cantrips?
- A warrior with a full blade (assuming they are still around) doing 2d8 damage at level 1 is potentially out damaging a level 4 warrior with a long sword? Before he gets an extra attack. I remember thinking in 3rd ed that 2d6 > 1d12 because of consistancy and average damage was higher.
There were issues with 4th ed. though, namely combat took too long and I often needed to bring in external forces to speed it up. I had to avoid high AC enemies because it would be a dull game of swing and miss. Finally PCs had a good amount of life early on, but as they levelled sometimes seemed to have TOO MUCH HP and the threat was taken away. Once again the biggest problem was that most combat took too long.
In saying this I've had a quick look over the DnD next stuff and it seems ... better, tentatively better. What did elude me though was how characters progress now? I'm really confused with all the information on the wizard page and the play packets. I'm mostly concerned with scaling as everyone gets stronger.
- Everyone gains more life each level. Say you gain 6 life each level - level 1 you have 6, lvl2-12HP, lvl3-18HP, lvl4-24HP and so on. So monsters need to have more damage as they get stronger. Often as monsters get bigger in level they also get more life. However, I'm concerned that players damage is not always steadily increasing, which just results in LONGER battles at higher levels. Here are a few questions:
- How long is combat taking in DnD next?
- do you think that the damage of PCs scaling as they get stronger?
- So you can take 2 stat increases now OR feats every 4 levels, right? This is possibly a source of increased damage ... i guess
- What about wizards? Is a level 1 wizard doing as much damage as a level 10/20 wizard because their still using the same cantrips?
- A warrior with a full blade (assuming they are still around) doing 2d8 damage at level 1 is potentially out damaging a level 4 warrior with a long sword? Before he gets an extra attack. I remember thinking in 3rd ed that 2d6 > 1d12 because of consistancy and average damage was higher.