D&D 5E DnD Next - There's a Module for That

Jack7

First Post
I'd like to see the following in some form or another:

Wargaming Module
Invasion Module
Solo Adventurer Module
Small Teams Module (2 or 3 players)
Heavy Exploration Module
Ruins Module
Dead Race or Dead Civilization Module
Vadding Module
Court Intrigue Module
Siege and BeSeiged Modules
Against the... X Module(s)
Training Modules
Legacy and Inheritance Modules
Role Playing Module
Quest Module
Artifacts Module
Relics Module
At the Frontier's Module
Beyond the Frontier
On the High Seas and Discovery of New Lands Module
 

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blargney the second

blargney the minute's son
Trading module. Options for players to run caravans taking goods from one place to another.

E6 module. Nuff said.

Mage duel module. This design space could be deeply entertaining, especially when you consider school vs school, or even magic vs psionics.
 


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