I would never accuse you of being cheap in the financial sense, I agree!If any y’all have learned anything about me here I am not cheap.
OK. I've explained that I'm neither able nor willing to get into the details of this with you ATM. I will say that the Greek origin of slavery (IIRC from Chios) was a traditional view, based on a throwaway line by a source whose name I forget. I will not defend it, and it is a distraction from the argument. I'm not here to score points.I strongly disagree and you haven't answered any of my points about why it's the case, which I made at some length. Nor did you even accept the obvious ahistorical falsehood you put forwards re: the Greeks inventing chattel slavery! There's obviously no point repeating myself if you're going to dismiss it without actually arguing your case in the least, and not even accept a basic error on your own part.
I'm also not an American, so claiming I'm asserting "American exceptionalism", rings hilariously hollow.
It is. I already explained how. Just move away from chattel models of slavery as the focus, and particularly don't echo the bizarre and specific elements that are associated with the slavery situation in the Americas.
I have no problems believing that at all. In fact i think the overwhelming majority of evidence suggests that's exactly what they planned before the idea was nixed at the last minute by someone further up the food chain and they had to scramble to do a quick rewrite to file the serial numbers off.I find it extremely hard to believe they would turn Athas' sun into a black hole, which is the driver for the whole plot in the Spelljammer adventure.
Getting back on topic: I am 100% on board with the idea that there needs to be a sliver of hope for the setting to really work. If burning down the sorcerer kings isn't on the menu, count me out.
They could not have gotten all the print books redone in time. If this was really a last minute change, Spelljammer would have been delayed. The printed books already had "Doomspace" printed in them.suggests that's exactly what they planned before the idea was nixed at the last minute by someone further up the food chain and they had to scramble to do a quick rewrite to file the serial numbers off.
Thr-Kreen are core 1E monsters, from the Monster Cards and Monster Manual 2. They're no more exclusive to Dark Sun than drow are to the Forgotten Realms. (And folks on these forums have tried to argue that drow are, indeed, something that should only belong to the Forgotten Realms, despite them debuting -- spoiler alert -- at the end of G3.)The Dark Sun monsters in the Astral Menagerie book, and thri-kreen in the main book.
Have you ever worked with an extended team? Someone's version always lags behind, and giving people temporary code names for items until a final version of a concept is worked out is standard operating procedure in the companies I've worked for.The brief appearance of the 'Athasspace' map on DNDBeyond before it was hurriedly yanked and replaced with 'Doomspace' with no explanation stinks of the online team getting given the old map and someone forgetting to update them when plans changed late.
I sure hope no one sues the estate of Edgar Rice Burroughs for creating a desolate world with arenas and half-dressed heroes and villains battling weird creatures.And the description of Doomspace in the adventure basically reads as if someone was given the brief 'we've written an adventure in Athas but we can't use Athas and it's too late to rewrite, quick, come up with some quick background of an Athasy world that isn't Athas and hurry up about it, we go to print in 20 minutes'.
"I'm mad at WotC so I'm willing to believe the worst possible scenarios, even when it makes no business sense for WotC to have done so" shouldn't be a compelling argument to anyone.Given the various ... controversial ... editorial choices around Spelljammer, from the initial decision to go with the three-skinny-book format that absolutely nobody asked for, to the various hadozee issues, this does not strike me as a project that was managed very well by Wizards. Given the way everything else went, I have absolutely no problems believing that some bright spark in WotC's creative department thought it'd be a grand wink-and-nudge joke to drop Athas into a black hole in a Spelljammer adventure, before some perhaps more seasoned and grizzled head saw the almost-completed manuscript at the very last second and screamed 'WHAT THE HELL ARE YOU DOING???'
A 5E Dark Sun would almost certainly have a ray of hope in it, if only because Mork Borg has swallowed the market for "the world is doomed, let's go as dark as we want," along with a lot of the creative energy for it.Agreed. Reading the 4e Dark Sun book, it hit that balance for me where the world is doomed enough for that Dark Souls or Dying Earth-esque "grandeur of ruin" atmosphere, where the scope of the devastation has a bleak majesty to it--but there is still hope. But you're going to have to do the hard work of realising that hope, you're going to make enemies from a lot of powerful being doing so, and it sure as hell isn't going to be easy.
The Thri-Kreen doesn't say much, but the Defiler in the Bestisry is...interesting.They could not have gotten all the print books redone in time. If this was really a last minute change, Spelljammer would have been delayed. The printed books already had "Doomspace" printed in them.
Thr-Kreen are core 1E monsters, from the Monster Cards and Monster Manual 2. They're no more exclusive to Dark Sun than drow are to the Forgotten Realms. (And folks on these forums have tried to argue that drow are, indeed, something that should only belong to the Forgotten Realms, despite them debuting -- spoiler alert -- at the end of G3.)
And if WotC wants to visit a new hostile, John Carter-style world for an adventure, should they create entirely new monsters or just grab some from an established world?
Their presence automatically meaning "Dark Sun" is wishful thinking.
Have you ever worked with an extended team? Someone's version always lags behind, and giving people temporary code names for items until a final version of a concept is worked out is standard operating procedure in the companies I've worked for.
One year ago: "It's not Athas, but it's Athas-like. Tell the artists that it's sort of Athas for their purposes, but don't do anything specifically Athas, like landmarks or flags."
Several months ago: "For crying out loud? You sent the temp map to D&D Beyond?"
If your Slack or Google Teams conversations don't look like this, I envy you, but this chain of events is not at all remarkable.
I have had to come down to the office in my pajamas on a Sunday morning and frantically argue with the production team on something I was working on because we -- as far back as 2008 -- had put something online that people were freaking out about that was supposed to have been fixed and I was trying to get it and the hard copy fixed before it went out the door in hours.
And why would D&D Beyond say anything? What possible explanation could they have said that the people who want to believe all this would have responded to?
I sure hope no one sues the estate of Edgar Rice Burroughs for creating a desolate world with arenas and half-dressed heroes and villains battling weird creatures.
This is an old trope present in the original OD&D booklets, but largely ignored nowadays, since Barsoom isn't particularly popular after Gygax's generation.
"I'm mad at WotC so I'm willing to believe the worst possible scenarios, even when it makes no business sense for WotC to have done so" shouldn't be a compelling argument to anyone.
Dark Sun is valuable IP. The fact that WotC keeps making attempt after attempt to get psionics to a place where the disparate crowd of Dark Sun fans want it demonstrates that.
The fact that someone at WotC also likes Dark Sun and, when asked about what sort of worlds should be in the Spelljammer adventure, trotted out some Dark Sun-style content, should also not be a shock.
They're eventually going to pick a version of psionics, grit their teeth about the hue and cry that it's not the same as in 2E, and publish Dark Sun. (Probably not until after 2024, though, since they have a lot of stuff to do between now and then.) In fact, Dark Sun is extremely likely to come in the multi-book format, so that the psionics rules can be purchased separately on D&D Beyond.
For sure. I never got into spelljammer, but I believe the kreen were always a part of that setting. Looking back, I should have loved the swash buckling in space but it never really grabbed me the way Dark Sun, Dragon Lance or Ravenloft did.The Thri-Kreen doesn't say much, but the Defiler in the Bestisry is...interesting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.