DNDXP Character Hps?

Connorsrpg

Adventurer
Sorry if ths has been addressed, but aren't the characters from dndxp awfully high in the HP department?

Was this intentional for the delves (or whatever they are called).

Just wondering b/c I am running a few playtest games with them and am worried that the players will think all 1st level characters are this high.

How did they get those scores? Are they right? What would they 'really' be in a normal 4E campaign?

Cheers, C
 

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You get first level HP by calculating base hp (by class, either 10, 12 or 15 so far) + Con Score (not modifier). Thus, the dwarf fighter, con18, has hp of 15 (base fighter hp) + 18 = 33.

Of course, the second part of this is that you will gain few hps as you level, since con modifier is no longer added to hp gained per level.
 

Though you also since it is a static HP each level, and not rolled. There won't be the annoying; 1,2,1,1,3 for a fighter character so he ends up with less HP then the frail mage.
 

I'll point out from my playtest experience, that while 1st level 4e characters certainly are more resilient than 3.5 ones, they still go down. I had plenty of fights were I dropped several characters.
 

Yeah IIRC the stated aim was to have 1st level 4E about as resilient as 3rd 3E. And for the PC's power increase each level to be much slower than 3E
 

Aha, thank you.

CON SCORE, not MOD. Didn't notice that at all ;) Just assumed is was mod. It all makes so much sense now.

I actually HATE static hps for the record. So every fighter will have the same hps - the only difference being the difference in their Con score is something I do not like. But, I LOVE randomness. I create most things for my game randomly (hance the many DM tools I have, b/c I can't just choose ;)).

I gather as your Con score increases so do you hps.

Does anyone know if this is similar for NPCs, as I have also noticed the many 1st level guys have rather high hps?
 


Connorsrpg said:
I actually HATE static hps for the record. So every fighter will have the same hps - the only difference being the difference in their Con score is something I do not like. But, I LOVE randomness. I create most things for my game randomly (hance the many DM tools I have, b/c I can't just choose ;)).
Not trying to imply that randomness is bad or wrong, but... why does it bother you that every fighter has the same number of (base) hit points, when every fighter also has the same BAB, base defences, class features (3e: bonus feats; 4e: at-will, encounter and daily powers), base skill points, etc?

There are now so many ways to make one fighter different from another (race, skills, feats, weapon selection, power selection) that you don't need to rely on hit points to distinguish Fighter A from Fighter B.
 

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