Do 4 million people really play D&D on a regular basis?

Henry said:
In the two largely disparate groups of people I've played D&D with (around 30 people total), only TWO people have to my knowledge ever bought Dragon Magazine regularly - that would be me, and one other player/DM who I don't game with anymore.

As for the 4 million figure, thinking back on Charles Ryan's statement, didn't he actually say that there were 4 million regular tabeltop gamers, and of those only about 60 to 80% played D&D? I thought it wasn't 4 million, it was a percentage of that. Same with the 1999 figure, as Sean mentioned. 2 million tabeltoppers, and a percentage play D&D.

I don't read the original post that way. I think it was 4 million regulars to RPGs and that Wizards sold about 2/3 of the RPG material out there. However, Ryan said that he thought 4 million number was a bit high.
 

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It doesn't surprise me in the least that Dragon reaches only 1/15th of the D&D groups out there.

If I wasn't a writer instead of just a player and/or GM, I'd have no reason to subscribe to Dragon (or Dungeon, for that matter), and I'm a play-with-everything, allow-everything, buy-bunches-of-books kind of guy.

Trouble is, I'd rather buy two books I know I want for $19.99 each, rather than get about the same amount of content, much of which I won't want or need, for $40.00 with a Dragon sub.

I let players bring virtually any Dragon crunch into my campaigns they want; heck, I'll even sign the ones I write for! Nonethless... I have a grand total of 0 players with Dragon subs, same for Dungeon, and the only person I know who has a Dragon sub doesn't intend to renew.

Similarly, fantasy novels hit the Amazon bestseller list on a regular basis, but fantasy short fiction mags continue to whither. Part of it is the content in those mags, most of it is that people would rather buy novels they know (from the author's rep or the back cover blurb) they'll want.

As a writer, I subscribe to Dragon, among other magazines, because I want a finger on the pulse of potential markets. But where Dragon is concerned, I look for what the market (the editor and publisher) wants, not what the consumer (players and GMs) wants... because the only consumers I've encountered want nothing from it.

In my opinion, there's no market for "The Magazine of Dungeons & Dragons," and probably never was. The Roger Moore era Dragon, which was essentially "The Magazine of Role-Playing and Fantasy," had a big market (and from what I understand, much bigger circulation), but removing the reviews, the non-D&D crunch and fluff, and especially the entertaining writing in an attempt to make it more 'useful' for D&D players drove it away. I doubt Paizo even has the authority to reverse any of these elements (WotC would presumably pull the license if Paizo didn't obey their style guidelines and focus on D&D), but we'll see.
 

Nobody I know IRL buys Dragon, except for me. One or two guys bought 1-2 magazines over the years, but that's it.
 

Just to throw a monkey in the works, I buy a ton of RPG books, mostly D&D and D20, but plenty of other systems too, and don't play regularly. I've had about 2 games that actually lasted for more than 2 or 3 sessions, and neither last longer than a couple months, and I've been buying RPG books frequently for at least 6 years, and I remember just randomly having a Champions book around 8-9 years ago.

At the moment, I've got around 3 dozen, and I've actually used maybe 5.

I love reading about the different mechanics systems use. Part of it is my love of math, part of it is my aspirations to become a game designer (and so I'm always on the lookout for innovation, elegance, what to do and what not to do).
 

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