Corwynn Maelstrom
Explorer
All I have to say is: the Archeologist Archetype combined with Vagabond Child trait means no more Rogue needed. The Bard can handle all of the rogue's utility duties (even better actually than a Rogue in some cases) and when built up as an Archer can do very well indeed as ranged damage.
Sure, others can fight better, but can they handle all the rogue duties plus replace the need for the wizard's knowledge skills?
Add in Lingering Performance and all of the sudden the Bard can use Archeologist's Luck pretty much every combat of the day. (Gives you essentially 3x the duration, as all you do is pulse it once every three rounds.)
To be honest for the game I'm working on a bard is going to be the party's leader and will be handling all the rogue duties, has heavy access to knowledge (every single one) and can hold their own in combat.
My estimation, yeah, bards are awesome.
Sure, others can fight better, but can they handle all the rogue duties plus replace the need for the wizard's knowledge skills?
Add in Lingering Performance and all of the sudden the Bard can use Archeologist's Luck pretty much every combat of the day. (Gives you essentially 3x the duration, as all you do is pulse it once every three rounds.)
To be honest for the game I'm working on a bard is going to be the party's leader and will be handling all the rogue duties, has heavy access to knowledge (every single one) and can hold their own in combat.
My estimation, yeah, bards are awesome.