Do Battleforged Armor & Cloak of the Walking Wounded stack?

erja

First Post
As the title states, I am building a Dwarven Fighter and am wondering if my Battleforged Armor and Cloak of the Walking Wounded will stack.

Battleforged Armor (from pg. 227 of the PHB)
"If you use your second wind when you are bloodied, regain an extra 1d10 hit points.
Level 15 or 20: Regain an extra 2d10 hit points.
Level 25 or 30: Regain an extra 3d10 hit points."


Cloak of the Walking Wounded (from pg. 151 of the AV)
"If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both)."


So, having both of these items equipped, when I use my second wind and am bloodied, would I gain...
1) A healing surge + (a healing surge +1d10)
2) A (healing surge +1d10) + (a healing surge +1d10)


Hope that makes sense. Apologies in advance if this question has been resolved elsewhere; wasn't able to find it anywhere. Thanks in advance for your responses. Either way the second wind as a minor action for a Dwarf has great synergy with these two items...
 

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The Armor allows you to regain extra hit points when you use your Second Wind, not each time you use a healing surge.

So it doesn't matter how many healing surges you use; you're only using Second Wind once, so the Armor only applies once.

-Hyp.
 

The Armor allows you to regain extra hit points when you use your Second Wind, not each time you use a healing surge.

So it doesn't matter how many healing surges you use; you're only using Second Wind once, so the Armor only applies once.

-Hyp.

100% agree with Hpersmurf on this one. You'd gain 2 surges + however many D10 the level of the armor grants, nice combo though btw, I may have to actually go all the way to plate proficiency on my Dwarf battle cleric, I was going to stop at scale since I'd take no movement penalty and no check penalty that way but I have lots of surges and plate looks better and better every day.
 

100% agree with Hpersmurf on this one. You'd gain 2 surges + however many D10 the level of the armor grants, nice combo though btw, I may have to actually go all the way to plate proficiency on my Dwarf battle cleric, I was going to stop at scale since I'd take no movement penalty and no check penalty that way but I have lots of surges and plate looks better and better every day.

Agreed as well. Two healing surges and the single hit of +1d10 (or higher depending on tier) and that's the healing you get.
 

I want to make a character with ridiculous Con score.. and call him something like McSurgealot

Items
Battleforged Armor +3d10 second wind when bloodied
Cloak of the walking wound spend 2 surges when second wind
Ring of Regeneration +3 item bonus to surge
Belt of Blood + con mod to surge untyped when bloody

Feats
Dwarven Durability + con mod untyped to surge and 2 more surges
Improved Second Wind +5 to second wind
Toughness to get more hp
durable for 2 more surges

So if you were level 30 dwarf star warlock life-stealer demigod, 15 str, 30 con, 10 dex 20 int, 14 wis, 14 cha.

You'd have 202 hp, 101 for bloodied value and a base surge of 63, a second wind when not bloodied of 68 meh, but if bloodied you get to add 10 to each surge from belt of blood taking your surge to 73, when you second wind you'd get 2 surges for 146 plus 5 for improed second wind a before but also +3d10 from battleforged armor. For 151+3d10 for your second wind or 167.5 for your average second wind, as a minor action for being a dwarf =)
 

But you're also a Warlock. Are you expecting to be in melee? I could see something like that working for a Paladin. Especially if you take items or feats that add Charisma to your healing. Then again, I still have to ask, "Why?" Why go to all of that trouble? Why not put some of that stuff towards decimating enemies instead?
 

But you're also a Warlock. Are you expecting to be in melee? I could see something like that working for a Paladin. Especially if you take items or feats that add Charisma to your healing. Then again, I still have to ask, "Why?" Why go to all of that trouble? Why not put some of that stuff towards decimating enemies instead?

Agreed. As a Striker, you want to be doing the damage, not soaking it up. ;)
 

Agreed. As a Striker, you want to be doing the damage, not soaking it up. ;)

Perhaps you fight the dumbest monster of all time but most strikers I know, be they ranged or melee get hit, defenders can't take every single hit on the battlefield, and every ounce of extra healing a striker has themselves is just that much more assisted healing free for the defenders.

After playing my cleric I would appreciate the striker who can go from near death to almost full by a minor second wind, leaving me with the knowledge that unless he may get knocked out before his turn comes up that I don't need to use any healing on. If I think he is going to go down before his turn and I'm close all I need to do is walk up and trigger his second wind etc saving some more healing for the rest of the party.

Lastly, 4 items, 4 feats is not a huge expenditure. It's +6 plate armor (making you less likely to get hit on ac anyway, and really, 3 more feats for plate I guess, but with a 30 con I'd probably be doing that anyway) a +6 necklace, a belt and a ring. Sometimes a fun character operates differently, like my friends warforged infernal warlock that charges using his mace more often than he casts. With his constant gaining of temp hitpoints and warforged resolve etc he can even stand in melee surrounded for a really long time.

If only the character generator were good through 30 I'd set him up to see what he'd look like at 30, and how pressed for feats I'd be etc. I think in plate at 30 his defenses would be close to a fighters even, which would certainly be a nice bonus in the survivability column.
 

But you're also a Warlock. Are you expecting to be in melee? I could see something like that working for a Paladin. Especially if you take items or feats that add Charisma to your healing. Then again, I still have to ask, "Why?" Why go to all of that trouble? Why not put some of that stuff towards decimating enemies instead?

Well 30 con on a paladin is barf. Adding charisma to healing does nothing for second wind or surges directly. Neither of those are "powers" like they did for basic and ranged basic attacks, they have no healing keywords.

And as i said prior, if your striker never get hit then wow. You're DM must be playing the monsters very kindly. Defenders are "sticky" but not superglue and they can't possibly keep the strikers safe from every attack, strikers are intended to be able to take some hits, everyone is designed to be able to take some hits in 4e.
 

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