Given that most D&D plots center around a duplicitous NPCs, undiscovered knowledge, and/or hidden items, do player characters focused on divination magic make sense?
Actions like "I Detect Thoughts on the warden while Rorgar questions him," and "I perform the Divination ritual to find out who the murderer is," and "I cast Detect Location on the missing wands" seem to completely short-circuit the whole play-it-out methodology that makes up most adventures.
Granted, the examples I list above are expected from time to time given your normal wizard and cleric spell selection. I'm talking about a player who wants to run a character that specializes in divination magic, and thus uses it all the time.
Has anyone DMed or played in a group with a "diviner"? How did it work out? What did the DM do to help make the PC fun to play but still not be a "cut to the chase" device?
Actions like "I Detect Thoughts on the warden while Rorgar questions him," and "I perform the Divination ritual to find out who the murderer is," and "I cast Detect Location on the missing wands" seem to completely short-circuit the whole play-it-out methodology that makes up most adventures.
Granted, the examples I list above are expected from time to time given your normal wizard and cleric spell selection. I'm talking about a player who wants to run a character that specializes in divination magic, and thus uses it all the time.
Has anyone DMed or played in a group with a "diviner"? How did it work out? What did the DM do to help make the PC fun to play but still not be a "cut to the chase" device?