Conversely, if a move action does nothing BUT move, then the players feel compelled to move when they have one, even if it's pointless. For example, in a game I'm playing, one of the players (who, incidentally, quit) was a fey pact warlock who insisted in teleporting every time his pact was triggered, no matter how pointless it was and how much time it took to make this move.
I think a balance between the desire to move and the desire to gain a benefit by not moving should be balanced. It gives more tactical options.