Psion
Adventurer
I always thought the geomancer was a weak class.
Mystic theurge sort of drives that thought home. Splitting your casting levels two ways really stinks, even given their drift and spell versatily abilities.
Yet, the 3.5 geomancer is almost unchanged from 3.0.
I have a new player (yay me) who is planning on playing one, and I thought about beefing it up. But before I do, does anyone out their have any insight on what I am missing when it comes to the playability of this class?
Mystic theurge sort of drives that thought home. Splitting your casting levels two ways really stinks, even given their drift and spell versatily abilities.
Yet, the 3.5 geomancer is almost unchanged from 3.0.
I have a new player (yay me) who is planning on playing one, and I thought about beefing it up. But before I do, does anyone out their have any insight on what I am missing when it comes to the playability of this class?