I'm not sure I agree with that. Construct is a type. Human is, arguably, at best a subtype. I see nothing in the construct type to say that you cannot also have the human subtype. Most humans (like you and I) are Humanoid (human), but the creatures summoned by the horn could realistically be Construct (human). Unfortunately, there's no clear definition for the human subtype except to suggest of the human race.Patryn of Elvenshae said:After all, it does refer to them, earlier, as human barbarians, and it's not possible (in game terms) to be both human and a "creature type construct," though it would be possible to be human and "created by magic."
SRD said:Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
D&D Glossary said:A subdivision of creature type. For example, humans and elves are both of the humanoid type, but each of those races also constitutes its own subtype of humanoid.
babomb said:I think the real question is "Do Horn of Valhalla-summoned barbarians dream of construct sheep?"
werk said:I think the use of the word construct was in error.
Primarily because it advances the 'constructs' using levels rather than HD, which I believe warforged are the only constructs that advance by class. They are 'constructs' in that they disappear like a figment if killed, an hour passes, or they run out of people to fight.
I'd say it's probably in there to prevent someone from summoning the barbarians, killing them, selling their loot or eating them or whatever, and then repeating the process seven days later. Five 5th level barbarians is good eatin' for a week at least!
SRD said:A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.