Raven Crowking
First Post
Storm Raven said:You asked about potion miscability. Which is an entirely predictable element.
Again, Bizarro.
Bizarro One: The question about potion miscability came up within the context of earlier edition AD&D magic, so the relevance of other magic is as germaine as that of, say, swinging swords.
Bizarro Two: Swinging a sword has a hit or miss chance, and a range of damage. It always either hits or misses, and it always does some amount of damage if it hits (even if the creature doesn't take that damage). Conversely, drinking two potions can do...anything to you.
Bizarro Three: You equate the procedure followed by the DM with the in-game effect on the PC.
Bizarro Four: You keep using the word "predictable". I do not think that word means what you think it means. The Potion Miscability Table is a starting point for what can happen. It is inclusive, not exclusive. Having a potion with instantaneous results doesn't necessarily mean that potion miscability isn't consulted, so you could indeed have a wierd effect from drinking a potion of healing and then a potion of gaseous form. Even two identical rolls with two identical sets of potions can have differing effects based upon the wording of the results. This is the opposite of predictability.
"If I use this item, the sun is likely to still rise tomorrow, therefore the item is predictable" doesn't connotate predictability to me. However, if this is what you mean by predictable, then it is probable that we agree about the predictability of magic in earlier editions, and merely disagree on what "predictability" is.

The vast majority of modules produced for AD&D include new magic items, the functions of which should not be known to the players at the time they are acquired. Tons of cursed items mimicked "good" items until certain conditions were met...heck, there are "good" items in the DMG that mimic other "good" items until certain conditions are met. The DM is encouraged to create new items, further adding to uncertainty, because these new items do not merely duplicate known effects or spells the way items made by Item Creation feats do as a matter of rules -- even the lowly potion could literally do anything depending upon the DM, the campaign, and the situation.
